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Nowadays, more and more people possess mobile devices (laptops, tablets, smart-phones, etc), capable of creating and sharing documents (which generally are multimedia oriented) via internet anytime and anywhere (home, office, hospital, etc). People should have full control on how they receive a multimedia content, depending on their current condition: when in a meeting, displaying a text instead of...
The convergence of Wi-Fi technologies and mobile devices present prospects to design and implement applications that will support learning on the move. Mobile learning (m-learning) is the study and practice of using mobile devices, such as smart phones, mobile phones, tablets, PDAs, MP3s and pocket PCs to support learning for anyone, anytime and anywhere. Through well-situated and flexible mobile...
Mobile technologies can be used to enhance learning experiences of students in different ways, supporting the CILP, the creative and innovative learning process. In this study was analyzed how the combination of the flipped classroom approach and mobile devices used as educational tools in higher education could support innovative learning in a university in Turkey. The results of the study revealed...
The high usability of smartphones and tablets is embraced by consumers as well as the private and public sector. However, especially in the non-consumer area the factor security plays a decisive role for the platform selection process. All of the current companies within the mobile device sector added a wide range of security features to the initially consumer-oriented devices (Apple, Google, Microsoft),...
With the increasing popularity of mobile devices and data demands, it seems appropriate to provide mobile users with tools to understand information on their devices. Visualisations can be quick and powerful aids for data analysis and information acquisition. This paper discusses the visualisation and interaction techniques that exist on the mobile platform. It further discusses the design and development...
Image processing technology has grown significantly over the past decade. Its application on low-power mobile devices has been the interest of a wide research group related to newly emerging contexts such as augmented reality, visual search, object recognition, and so on. With the emergence of general-purpose computing on embedded GPUs and their programming models like OpenGL ES 2.0 and OpenCL, mobile...
With the development of mobile technology, traditional adaptive user interfaces cannot provide designers with a flexible environment and manage the status changed by the uncertain environment. Inspired by the perceptual control theory of psychology, and then we propose an adaptive user interface model for mobile devices based on perceptual control theory. Use perceptual control theory to analyze the...
Smart Mobile device are becoming popular platforms for information accessing, especially when coupled with recommendation system technologies. They are also treated as key tools for mobile users both for leisure and business applications. Recommendation techniques can increase the usability of mobile systems by providing more personalized and interested content. In this paper, a novel personalized...
Mobile devices with their various form factors have become the most convenient and pervasive computing platform, whether to carry out everyday business or to get online. Mobile users tend to adopt the fast food trend even in consuming online mobile services and functionalities. The Web service approach promises great flexibility in offering software functionality over the network, while maintaining...
A variety of technologies has emerged in response to an increasing demand for location aware applications. Nevertheless, single-technology systems have several limitations and vulnerabilities and it seems unlikely that such a system will be able to provide a universal solution. In this paper, we present the Global Positioning Module (GPM), a framework that seamlessly combines a multitude of approaches...
Capturing a professional photo with high visual quality is always a challenging task for mobile users. This paper presents a crowd sourced learning to photograph approach to assist mobile users for composing high quality photos via their mobile devices. The proposed approach is able to leverage the camera and scene context to search related images with similar context and content from social media...
This article presents the use of remote experimentation laboratories integrated with 3D virtual worlds and their application in the school context. The use of this educational tool is designed to complement the teaching and learning. Using technology in teaching to promote learning beyond the classroom. The remote experimentation has been configured as an alternative to promote this learning supplement...
Mobile Applications are rapidly emerging as a convenient medium for using a variety of services. In ubiquitous environment, the challenge relies on developing applications that sense and react to environmental changes to provide a value-added user experience. This context awareness property improves application usability. Context information can be related to the environment, user but also to the...
The purpose of this study was to investigate the effectiveness of using mobile devices for promoting subject learning in school education. A total of 43 Chinese students from two Primary 4 classes in a primary school in Hong Kong participated in this study. One class was randomly assigned as the experimental class, while the other class as the control class. Students in the experimental class used...
A lot of groupware systems for stationary computers have been already developed, but a question remains open: How can we achieve a proportional diversity of this kind of systems for mobile devices? In this paper, we try to answer this question by proposing an architecture for a development toolkit, which aims to provide reusable building tools that facilitate the implementation of mobile groupware...
There is increased demand to run applications on mobile devices in recent years. Although many of these alluring applications are resource-intensive, they expect to get the same performance on mobile devices as on powerful non-mobile computers. On the other hand, considerations such as weight, size, and mobility impose constraints on mobile devices and restrict their processor speed, memory size and...
To provide effective mobile services in spite of network disruption, context aware middleware services on mobile devices and application servers can provide services for continuation of applications, by managing mobile services, network connection, limited resources, and context information. In this paper, we propose context aware middleware services for disconnection tolerant mobile application services...
Mobile social applications are becoming increasingly popular with a growing number of users turning to mobile devices for socializing, information sharing, retrieval or related activities, and/or gaming. The increased interest in the domain has resulted in numerous application prototypes being reported in the recent years that combine elements of socializing, gaming, and information related activities,...
Unwanted and untimely interruptions have been a major cause in the loss of productivity in recent years as they are mostly detrimental to the immediate task at hand. Multiple approaches have been proposed to address the problem of interruption by calculating cost of interruption. The cost of interruption (COI) gives as a measure the probabilistic value of harmfulness of an inopportune interruption...
We present a visualization framework integrated in a context-aware system that uses a common underlying stream processing middleware for tight integration of data accessing, processing, and visualization. Context-aware systems are often realized on mobile devices that do not have the computational power to perform complex tasks. Therefore, a dedicated hardware infrastructure might be required for...
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