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In this paper we present the studies and research conducted within the eMadrid project, funded by the Regional Government of Comunidad Autónoma de Madrid. In particular, we focus on those works dealing with two research lines: ubiquitous and mobile learning; adaptation, adaptability and accessibility.
The affordance of mobile-based learning, including supporting a more personalized, authentic, situated learning are obvious. Research also revealed that mobile learning had positive effects on Second Language (L2) learning. However, individual differences on learning styles and prior knowledge could significantly affect the learning outcomes. This study aimed to investigate the effects of learning...
This paper presents a mobile application that helps tourists acquire information using three types of views—AR, map, and list view—each of which has different drawbacks and benefits. To deal with the disadvantages of each view, we propose a view-management component to change the layout depending on the context.
Augmented Reality is an advance technology that enhances the real world by overlaying digital data on top of it. When Augmented Reality (AR) experience is delivered on mobile devices it is termed as mobile augmented reality (MAR). MAR is state-of-the-art technology that has completely revolutionized the way of accessing and interacting with information thus invoking new experiences for users all around...
Mobile learning provides learners with the capability to assimilate courses anywhere in any time. However, most of the existing Mobile learning systems only allows learners to passively receive knowledge without considering the temporal and spatial information of the learners. The paper proposed a context-aware mobile augmented reality learning platform, called Historical Time Tunnel(HTT), as scaffolding...
More than one billion smartphone users are estimated by 2014. With this in mind, visiting cultural heritage sites and exhibits may offer new level of engagement and entertainment just reaching down in our pockets. With orders of magnitude more computational horsepower than a five years-old desktop machine, stuffed with all sorts of sensors, these modern gizmos have a largely untapped potential to...
In this paper, we propose a context-aware system framework characteristic of two novel features. First, this framework is capable of modeling highly complex usage scenarios as a finite state machine while having transitions controlled by context information. And, this framework is designed with Augmented Reality capability as an integral component in its overall architecture to enable augmented interaction...
In this paper we describe the achievement of a Context Aware platform capable of collecting contextual user data and also information about users' surrounding context such as relevant Point of Interests. We also analyze the complexity of exploiting a large amount of collected data through a proper interactive system without affecting applications' usability and avoiding information overload. We finally...
Virtual worlds have typically been isolated from the real environment, treated as separate parallel worlds. In this paper we show a scenario where context data collection from mobile devices can be used for augmenting virtual worlds with real-life data. Life-logging elements are used to control an avatar, in a virtual world, as a way to re-play experiences. The prototype system, which was implemented...
The rise of mainstream virtual learning environments has facilitated the operation of information spaces to support display, simulation, and interactive modelling. As well as disseminating information and knowledge, they can also be used to accumulate learning as each user is also a potential contributor. This paper examines the use of information environments to support mobile learning and dynamic...
In recent years, with the rapid development of mobile computing technologies, a new learning style-mobile learning has exploded everywhere in our society, which is considered as an essential learning style in the future. This paper presents a mobile learning system taking into account learning context, which is also called contextual mobile learning. With the help of this system, we can learn just...
The rapid development of mobile communication and mobile devices offers the opportunity to develop mobile learning systems that are able to assist us in our daily lives or professional situations. This paper presents a contextual mobile learning system framework, which allows us to learn mastering domestic and professional equipments on using mobile devices like Tablet PC, PDA or Smartphone. Just...
In this paper, we propose a novel tag framework for sharing information in dual-reality space, which is based on context-aware mobile augmented reality (CAMAR). When a user selects a target object to be tagged onto dual-reality, the proposed framework and procedures create CAMAR Tag with a userpsilas mobile device to be registered in virtual space. CAMAR Tag is able to play a role as a reference point,...
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