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Information and Communication Technology (ICT) is one of the key enablers for including underserved communities in economic and societal development across the world. Our research analyzes several banking service projects developing technical solutions for rural India. This poster presents an experience report based on systematic debriefing of involved project leaders and initiators, triangulated...
Physical activities play important role in having better health. However, due to the nature of our jobs, most of us have developed sedentary habits and it is very seldom that we find dedicated time for exercise or other physical activities. Sedentary behavior has been identified as an important factor in preventing good health and there is a need to push adults to carry out physical activities regularly,...
The TAMALLE+[1, 2] is a prototype system that supports learners in their television viewing, enhancing informal language learning via interactive television and mobile phones. In this paper we describe a learner-centred study designed to elicit criteria for selection of those language learning object whose annotation or explanation through TAMALLE+ system could best enhance the advanced learner's...
With the fast development in mobile technologies and ever-increasing use of smart phones in everyday activity, researchers and developers are paying attention to exploit the advantages of mobile systems to support online teams. One important advantage would-be to implement the A3 paradigm: Anytime, Anywhere, Awareness, that is notifying users about ongoing activity in their online workspace. However,...
Most existing location-based services rely on ubiquitous connectivity to deliver location-based contents to the users. However, connectivity is not available anywhere at anytime even in urban centres. Underground, indoors, remote areas, and foreign countries are examples situations where users commonly do not have guaranteed connectivity but could profit from location-based contents. In this work,...
Mobile social applications are becoming increasingly popular with a growing number of users turning to mobile devices for socializing, information sharing, retrieval or related activities, and/or gaming. The increased interest in the domain has resulted in numerous application prototypes being reported in the recent years that combine elements of socializing, gaming, and information related activities,...
Recently, as smartphone is becoming more and more popular, concern about security threats against Mobile Communication Device (MCD) is getting higher. The MCD can not only become the target of the cyber attacks, but also be used as the tool of the cyber attacks. This paper proposes a context-based remote security control scheme for MCD. The proposed scheme consists of two systems: Context-based Mobile...
We describe a framework to exploit social network connections for targeted campaigns delivery in order to support local retailers in enhancing customer communication. In order to demonstrate its feasibility we implemented a client application enabling end users to find relevant coupons and offers and retrieve them after completing specific tasks. By integrating this application into a server infrastructure...
Virtual worlds have typically been isolated from the real environment, treated as separate parallel worlds. In this paper we show a scenario where context data collection from mobile devices can be used for augmenting virtual worlds with real-life data. Life-logging elements are used to control an avatar, in a virtual world, as a way to re-play experiences. The prototype system, which was implemented...
On the Internet, all sorts of community applications, especially social community applications, gain more and more importance every day. People in every type of community are eager to communicate, collaborate and inform themselves and others about news and information. So far the user interfaces for community applications have been Internet connected computers or advanced smart phones running standard...
The increasing competition in the mobile marketing market indicates that Mobile Marketing platform providers will be forced to integrate identity- and context information offered by the mobile network, in order to improve the efficiency of their applications. However, existing concepts/implementations only unassertively exploit available opportunities as well as insufficiently address emerging impacts...
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