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The study focuses on development of digital library of Kashmiri handicraft "Papier-Machie". The art is one of the most famous and exported handicraft of Kashmir. The Greenstone Digital Library Software has been used to design digital library of "Paper-Machie" handicraft. The digital library will be a knowledge resource providing opportunities for storing, managing and retrieving...
This paper reports on some salient characteristics of how a large (21-foot wide) whiteboard wall mediates and facilitates the work of a software development team. While most research on whiteboards report on their use in design conversations, our data show this large whiteboard wall fulfilling 59 different uses over a 17 month period. This paper describes this whiteboard wall, categorizes the uses,...
Keeping up with rapidly emerging research fronts in various inter-disciplinary fields requires significant effort from scholars and researchers. These users are concerned not only with finding relevant articles or websites, but also for gaining the understanding of key articles, authors, citation information, and current trends. Several tools such as Action Science Explorer (ASE) have been developed...
In this paper we discuss the difficulty of museum visitors to engage and relate with cultural objects focusing mainly on pieces of contemporary art. We present Taggling a location based game designed to support learning in the Macedonian Museum of Contemporary Art. The results of a qualitative user study with volunteers helped us to outline the learning potential of the game and supported us to gain...
This paper reports on the urban installation SoundscapesLandscapes (SSLS), an enhanced sound walk guided by a custom mobile application. It explores the aesthetic motivations of the artists involved before examining the manner in which these motivations shape the rationale and design of the project. Creative issues are approached from a musical perspective, and the focus of the paper is to place the...
This paper describes the advancements on the Metaplastic Arts and Design research field through its own cyber media and interdisciplinary methodologies. It enhances the metaplastic discipline within art and sciences application fields. In the conclusion of this paper some examples of applications are introduced.
Research on retaining students in computer science is clear: pedagogical and curricular interventions that are experienced by all students are the most effective. Yet understanding what brings faculty to modify their teaching practices is scant. This study presents findings from a study based on interviews with 66 computer science professors and instructors in the U.S. Faculty described various sources...
Regional cultural products are the reflection of cultural image of a region. Distinct regional features in shape, colour and material can bring spiritual enjoyment to the consumers. From the perspective of industrial design, this study takes the cognitive research of regional cultural products as an example, exploring the function of regional culture delivering specific regional cultural image in...
The art and design professional goal is to develop the basic engineering for the construction, advanced engineering and technical talents of project management. To develop this application-oriented talents, we must strengthen the training, practice teaching, strengthen professional skills training to improve skills and the ability to solve practical engineering problems of students. In this paper,...
E-learning materials were first introduced at the university level education in last years of previous century in Slovenia. From the initial steps and pilot projects we learned the trade and participate in many e-learning material developments for primary and secondary schools. But in the recent years we regretful discovered that the university's e-learning materials are not in the same league as...
Femtosecond laser pulses are used to understand fading of art chromophores across more than 20 orders of magnitude in time, provide sophisticated approaches for material processing, and as a relatively straightforward tool for device development.
Using a sentiment lexicon for German translated into English, Italian, Spanish and Swedish, Tumblr URL names for blog archives are inspected with regard to the category of the content. Across the five languages, where the content would be of concern to anyone who would be inclined to filter offensive content, the URLs are constructed with negative sentiment expressions more often than positive sentiment...
We propose a new method for auto stylized sand art drawing. Our system is built on top of our sand drawing system which is mixed with a particle system and a height map. An image is input and the patterns of the image is analyzed. The contours of the image are computed and they are converted into strokes. In sand art drawing, artists can use multiple fingers to draw the strokes which are symmetric...
Ontology is regarded as an effective method of knowledge modeling and has been hot researched in knowledge engineering. This paper puts it into the design of educational resource system, taking Seven-step Methodology construction as the basis, adopting the software engineering structured design methodology, proposes a general educational domain ontology construction method, and has made detailed descriptions...
This short essay aims at tracing the patrimonialization process of advertising from the 19th century to nowadays. The process followed third steps. First, advertising evolved from a despised object to a valuable cultural artifact. Considered as useless or deceitful in first place, advertising has gradually managed to gain legitimacy as a useful and even necessary tool for both companies that want...
When we think to bas-relieves it is natural to compare them with sculptures, because they share some common properties such as techniques, materials and shapes. However, from a different perspective, bas-relieves have even deeper connections with other bi-dimensional forms of art, such as the frescoes; both have been used to decorate walls surfaces, although bas-reliefs enabled different perspective...
Arts & Bots is an educational program that aims to broaden diversity and participation in technology by integrating arts and crafts with robotics. Arts & Bots is a flexible program that can be integrated into in-school and out-of-school programs in many subject areas. This paper describes the visual programming environment developed for Arts & Bots and its goals of low barriers to entry,...
In last few years we witnessed huge growth in e-learning materials production. Hardware development and its availability managed to shatter the computer world. Last year more tablet computers were sold than all others computers combined. Smart phones are in the reach of children. Huge market was created for software application and e-learning materials. Groups of experts cooperate in the production...
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