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Research has emerged over the past decade showing gender biases in software. Although a few methods and prototype systems have emerged to help address this issue, none have been reported to have an impact on the people who actually build software. In this paper, we summarize a few highlights from a year-long field study investigating how Gender HCI methods to address gender biases in software can...
Goal understanding and communication of requirements are vital for ensuring that large and complex project organizations collaborate efficiently. We have used a design science approach to explore and address the problem of communication for large IT projects. We designed a method for avoiding communication gaps by eliciting information regarding stakeholders and information flows. The MAPS (Mapping...
The main motivations behind the webcasting company, Klewel, were to go beyond text-based conference proceedings to offer a user-friendly way to browse and replay presentations, access slides, and search for specific information within a recording. As the project got under way, the team came together, and eventually an innovative webcasting solution saw the light of day. Learn how the company moved...
Creative economy is considered as a new growth engine for generating new business opportunities through cultivating an individual's creativity, skills and talents in South Korea. Among all the creative industries, entertainment industry becomes one of the most highly value-added businesses. Music, visual arts, performing arts and many other industries involve in the amusement activities, and ultimately...
There are two "barriers" in the research of software engineering. One is "the barrier of individuality" and other one is "the barrier of secret". These have obstructed prosperity of the software engineering. For these nine years, the authors considered overthrowing these barriers. The authors realized the powerful in process measurement platform for software development...
Since around 2000, many companies have worked to create interorganizational cooperation, which can solve the problem of a lack of resources when creating new business. In the real world, many companies cannot find the holder of necessary resources, and they cannot conduct proper interorganizational cooperation. To solve these problems, we propose a business process visualization tool.
Since companies have recognized that the integration of customers into processes of product innovation has become a critical factor for success, new concepts of virtual customer integration have been developed to investigate customer's needs and to identify customer-generated ideas. Virtual worlds seem to be promising in means of support customer integration because of their three-dimensional environments,...
This paper presents a study conducted with the aim of completing an activity model about information-sharing in the ceramic NPD process. Information flows with customers (about their design preferences) were not included in this model. From previous results (a conceptual framework and a pilot study), this paper raises the modification of the original activity model, studying the information dependences...
Today's trend in education is to integrate computer-based tasks with practical activities. Students are often encouraged to work in groups to solve complex tasks and develop collaboration skills. But classical grouping strategies can't be used in eLearning environments where there's little or no physical interaction between parties. We introduce a computer-based grouping method that takes into account...
This article presents the implementation of collaborative writing tool as a mediator in the organizational activities of a company, with the objective of generating a significant organizational learning. The process was supported by collaborative writing environment Equitext.
Customer needs for final products are very unpredictable due to rapidly changing environmental conditions and technologies. In order to survive in a competitive market, manufacturers should make their parts or products with lower costs and shorter delivery time as well as higher quality specifications. To do so, more than 600 small and medium sized manufacturing companies are using web-based collaboration...
Collaboration in temporal and spatially distributed environments has consistently had to deal with the challenge of intense awareness, extensively more than locally concentrated team play. Awareness means being informed, in conjunction with an understanding of activities, states and relationships of each individual within a given group as a whole. In multifarious offices, where social interaction...
A novel approach for enabling distributed design of heterogeneous systems and components is introduced in the paper. It integrates concepts of visual knowledge modeling, engineering workflows, collaborative workspaces, design task patterns, and remote tool invocation. These concepts are supported by a collaboration platform a result of the EU FP6 project MAPPER. The design approach and the supporting...
This paper presents a human-centered vision of unmanned but crewed platforms, combining an onshore collaborative hybrid environment and an intelligent offshore oilfield. Computer science plays a major role in this vision since digital environments are paramount for the job. We discuss the importance of research in the fields of computer graphics, virtual reality and computer supported cooperative...
An Enterprise Semantic Integration System (ESIS) provides cross-domain and cross-department insights by normalizing and merging structured, semistructured, and unstructured data sources from both internal and external source, into a knowledge model that can then be visualized in an integrated portal. The interface of an ESIS shows data, metadata, and semantic connections. Search and analysis tool...
Agile development places a strong emphasis on interaction and collaboration between people. In this paper, we present a study of collaboration between user interaction designers and developers, with a particular emphasis on the role of artefacts in the process. Our research method is an ethnographic study of a team at work, followed by the application of several kinds of qualitative analysis: activity...
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