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Generating robotic grasps for given tasks is a difficult problem. This paper proposes a learning-based approach to generate suitable partial power grasp for a set of tool-using tasks. First a number of valid partial power grasps are sampled in simulation and encoded as a probabilistic model, which encapsulates the relations among the task-specific contact, the graspable object feature and the finger...
This work exploits modeling spatial correlation in 2.5D data using Gaussian Processes (GPs), and produces constrained sampling realizations on these models to improve certainty in the predictions by means of integrating additional sparse information. Data organized in 2.5D such as elevation and thickness maps has been extensively studied in the fields of robotics and geostatistics. These maps are...
This paper is concerned with the interpretation of visual information for robot localization. It presents a probabilistic localization system that generates an appropriate observation model online, unlike existing systems which require pre-determined belief models. This paper proposes that probabilistic visual localization requires two major operating modes - one to match locations under similar conditions...
Inspired by recent advances proposed in the ecological psychology community, many developmental robotics studies have started to investigate the modeling and learning of affordances in humanoid robots. In this paper we leverage a probabilistic graphical model in place of the Least Square Support Vector Machine (LSSVM) used in a previous experiment, for testing the Bayesian approach towards affordance...
Movement primitives (MPs) provide a powerful framework for data driven movement generation that has been successfully applied for learning from demonstrations and robot reinforcement learning. In robotics we often want to solve a multitude of different, but related tasks. As the parameters of the primitives are typically high dimensional, a common practice for the generalization of movement primitives...
Autonomous learning has been a promising direction in control and robotics for more than a decade since data-driven learning allows to reduce the amount of engineering knowledge, which is otherwise required. However, autonomous reinforcement learning (RL) approaches typically require many interactions with the system to learn controllers, which is a practical limitation in real systems, such as robots,...
In this paper, we propose a probabilistic method to generate abstract scene graphs for table-top scenes from 6D object pose estimates. We explicitly make use of task-specific context knowledge by encoding this knowledge as descriptive rules in Markov logic networks. Our approach to generate scene graphs is probabilistic: Uncertainty in the object poses is addressed by a probabilistic sensor model...
In this paper we use a Hierarchical Hidden Markov Model (HHMM) to represent and learn complex activities/task performed by humans/robots in everyday life. Action primitives are used as a grammar to represent complex human behaviour and learn the interactions and behaviour of human/robots with different objects. The main contribution is the use of a probabilistic model capable of representing behaviours...
Modern robotic platforms, deployed for environmental monitoring and mapping, are able to rapidly accumulate large data sets. Whilst the data sets collected by these platforms are highly descriptive, they are often too large for human experts to analyse exhaustively. Although the large data sets could be analysed by humans in principle, the amount of labour and time required to process them is not...
Probabilistic costmaps provide a means of maintaining a representation of the uncertainty in the robot's model of the environment; in contrast to the ubiquitous assumptive costmaps which abstract this uncertainty away. In this work we show for the first time how probabilistic costmaps can be learned in a self-supervised manner by a robot navigating in an outdoor environment. Traversability estimates...
An autonomous robot system that is to act in a real-world environment is faced with the problem of having to deal with a high degree of both complexity as well as uncertainty. Therefore, robots should be equipped with a knowledge representation system that is able to soundly handle both aspects. In this paper, we thus introduce an architecture that provides a coupling between plan-based robot controllers...
This paper presents an active perception planning module embedded in a distributed functional cognitive architecture for complex environments. It discusses the functional module integration over the wish list concept, enabling distributed planning, reasoning and decision actions. Further the perception planning approach is depicted along with its components: the probabilistic framework for scene modeling,...
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