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Lecture Notes in Computer Science > Agents for Games and Simulations II > Section 1. Architectures > 38-52
Lecture Notes in Computer Science > Foundations of Augmented Cognition > Part II: Applications of Augmented Cognition > 434-438
Lecture Notes in Computer Science > Human Centered Design > Applications of Human Centered Design > 519-528
Lecture Notes in Computer Science > Human-Computer Interaction. HCI Applications and Services > Part III: Health Applications > 489-498
Lecture Notes in Computer Science > Human-Computer Interaction. Novel Interaction Methods and Techniques > Gesture, Eyes Movement and Expression Recognition > 255-260
Lecture Notes in Computer Science > Human-Computer Interaction. Interaction Platforms and Techniques > Part 4: Ubiquitous Interaction > 748-757
Lecture Notes in Computer Science > Human-Computer Interaction, Tourism and Cultural Heritage > 136-147
Lecture Notes in Computer Science > Agents for Games and Simulations II > Section 2. Training and Story Lines > 132-147
Lecture Notes in Computer Science > End-User Development > Workshops > 409-412
Lecture Notes in Computer Science > Foundations of Augmented Cognition > Part I: Augmented Cognition Methods and Techniques > 220-228
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU Theory, Methods and Tools > 102-110
Lecture Notes in Computer Science > Design, User Experience, and Usability. Theory, Methods, Tools and Practice > DUXU in Industry > 465-474
Lecture Notes in Computer Science > Persuasive Technology > Perspectives on Persuasive Technology > 311-314
Lecture Notes in Computer Science > Universal Acess in Human Computer Interaction. Coping with Diversity > Part I: Designing for Universal Access > 263-272
Lecture Notes in Computer Science > Agents for Games and Simulations II > Section 3. Social Behavior and Organization > 148-162
IFIP — The International Federation for Information Processing > Human Error, Safety and Systems Development > Design for Error Tolerance > 285-300
IFIP — The International Federation for Information Processing > Human Error, Safety and Systems Development > Design for Error Tolerance > 285-300