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This work shows an innovative solution in order to enable the predisposition to the mathematics, by using auto-regulation of learning objectives, personalization for obtaining, in such a way, a learning path more compliant to the learner's needs. For addressing these objectives, the learning platform IWT has been integrated with the Wolfram Mathematica environment and new and interactive Learning...
The success of an e-learning project depends largely on the quality of applications and tools used to support the learning process. Meanwhile, the quality of software depends largely on proper identification of stakeholders in the requirements stage in the development process. While there are studies that have identified key stakeholders in e-learning contexts, most of them do not perform a deep analysis...
The rapid development of mobile technologies is driving the evolution of e-learning to mobile-learning (m-learning), however; academic research on the impact of mobile-technologies on the learning process in higher education and instructional design guidelines based on a solid theoretical framework for mobile-learning has not yet been exhaustively covered. The focus of this paper is to compare mobile-learning...
To tackle the problem of training the careers of senior citizens numerous educational options may be attempted. However, the emerging complex puzzle of the diversity of training needs for the aforementioned trainee group, consisting of a mixture of formal and informal careers, calls for a careful and perhaps more radical than the usually attempted approach. To this extent, this paper describes elements...
Education is one of the main application areas in personalized systems. Personalization is especially important for Web-based education due to at least two general reasons. First, most web-based applications are to be used by a much wider variety of users in comparison to traditional environments and personalization helps system suit users. Second, such systems are learner centric and users are working...
Associative Learning Skills are those skills that learners possess in order to associate previously learned concepts with new knowledge. Understanding learners' Associative Learning Skills can create opportunities to enhance learning experience by adapting the content and other aspects of instruction to individual learners. This paper analyzes three tools from the literature to determine their suitability...
Social software tools have been observed to change the way how students in this generation interact, socialize and learn. Recent focus of social software usage in the academic context studies concentrate on the pedagogical perspectives and informal learning purpose. The focus of this study is, however, another untapped potential which is knowledge sharing among students. This paper presents the finding...
The technology enhanced learning is believed to be useful in representing the contexts and situations which are harder to explain verbally or bring to the classroom. One of the most important concerns in higher education is to ensure that the learning outcomes are achieved accordingly and learners acquire the desired capability. Most important techniques in supporting learning in higher education...
The TIMEMESH game, developed in the scope of the European Project SELEAG, is an educational game for learning history, culture and social relations. It is supported by an extensible, online, multi-language, multi-player, collaborative and social platform for sharing and acquiring knowledge of the history of European regions. The game has been already used, with remarkable success, in different European...
Learning in a virtual context makes good use of online resources. It embodies an ideal blend of learning and digital technology. The question is how an English course should be designed to incorporate virtual reality and effectively promote motivation among vocational school students to inspire them to actively learn English via online resources. According to many studies, online virtual reality not...
This article is based on a study of a sample of students enrolled in a Distance and Open Learning Masters programme on computer applications at the University of Mumbai (IDOL). The students study French language as a compulsory subject in their course. Nurturing autonomous learners is an important goal for language teaching programmes. The article investigates if a distance learning programme helps...
The paper presents a Web-based educational platform that provides a novel easy-to-use and secure environment designed to help teachers employ modern ICT technologies, and specifically Web 2.0 tools, in the education process. The platform enables decentralized creation, management and sharing of learning content. A key element of the platform is access control system, which enables the platform to...
With teaching and learning becoming more and more location and time-independent all participants can benefit from better flexibility. This helps to develop more effective ways of further education. And that is one of main aspects of a new research project called Computer Engineering Online. Within this joint project of five German universities an innovative study program for bachelor and master degrees...
Virtual Reality is gaining in popularity increasingly. It reduces training costs and costs incurred by building actual products in the design phase, reduces time-to-market, and increases competitive advantage, productivity, success rate of completing projects on time, safety—through training of surgeons on virtual bodies, simulations of automobile and airplane designs, etc However, its richness in...
This paper examined the preference of students of the Distance Learning Institute (DLI) of the University of Lagos on the issue of combining the traditional learning and the much advocated e-learning method. Five hundred (500) copies of a self-completion questionnaire were administered to students at the only study centre resident within the University of Lagos campus. Two hundred and ninety seven...
Universidad Carlos III de Madrid is one of the six main participating institutions in the eMadrid excellence network, as well as its coordinating partner. In this paper, the network is presented together with some of the main research lines carried out by UC3M. The remaining papers in this session present the work carried out by the other five universities in the consortium.
E-learning has played an increasingly important role in supporting the economic and educational growth of industrialized nations. It also offers opportunities for developing nations to enhance their educational and economic development. There is growing demand for teachers who have the skills to prepare students to be successful in a technology-infused, knowledge-based society. E-learning can play...
With the ever-growing enthusiasm for new technological tools as a means to deliver instruction to everyone everywhere, it seems that the past promises regarding Online Distance Education (ODE) are coming to fruition. But the present socio-economic situation occurring in the western world could have a greater impact on future ODE development than the sole popularity of the Internet or other pedagogical...
Technologies are fast advancing around the globe, and new knowledge is being generated at all time. E-learning is to integrate technologies and new knowledge to allow learners to learn new knowledge at anytime and anywhere without constraints of time and space. With the increasing prevalence of e-learning, many cram school operators have released their own instructions based on e-learning methods,...
This paper provides an overview of some of the basic features of ePortfolio systems regarding their maturity level, purpose, typology and potential for student reflection. It also presents the results of the evaluation of two ePortfolio systems based on a student survey. In order to choose the appropriate ePortfolio system to be implemented, two systems (Mahara and Elgg) were tested in a concrete...
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