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Learning difficulties among graduate students have always been greatest challenge. Learning analytics offers an evidence-based problem solving approach. In this context, eye-tracking is a profound technology that captures real-time eye gaze data of learners. This paper proposes a robust intelligent tutoring system based on the eye tracking data of learners. The system offers adaptive learning by providing...
This study reports how senior citizens domesticate their personal mobile devices at the beginning of learning process in an adult education class. The aim of this study was to examine how seniors integrate their mobile devices into their personal education experience, what sort of processes were experienced to render the devices useful and meaningful, and how gender and information literacy influenced...
The Laiji's cultural heritage is rich in bamboo characteristics, but the scope of application is limited. This study uses literature analysis, participation observation, in-depth interview, and action research to analyze the existing bamboo utilization of the Laiji tribe, the bamboo artwork of craftsmen, and the experience design for bamboo. The results show that: (1) Laiji's bamboois almost exclusively...
As the birth rates in Taiwan continue to decline, parents will pay more attention to the coming generation of children and thinking about how to educate them. Many small children spend much time watching television, playing electronic games or using the internet, and less time reading. Pop-up books provide wonderful reading experience with its' interesting interaction and vivid content, becoming an...
In the era of industry 4.0, students not only need to cater to the needs of customers but also need to achieve the goal of integrating industrial skills with sales and products experience. It also helps to build up the complete adaptability, efficiency of resource and smart factory of human factors and ergonomics. As the result, there is a huge change of education in the field of engineering. Systematic...
This study aims to address how change agents assist engineering instructors in adopting new curriculum. During a two-day workshop, 16 mechanics of materials instructors from community colleges and universities around the Pacific Northwest developed hands-on activities and models that they later implemented in their classrooms. Five additional instructors became interested in the materials developed...
Design thinking framework is a powerful framework for innovation and design. It involves design specific cognitive activities such as Empathize, Define, Ideate, Prototype and Test (EDIPT). In this paper we present an implementation of EDIPT framework by novice educational technology (ET) researchers and investigate if the quality of research problems generated by the novice researchers is comparable...
The purpose of this proposed mini-workshop is to connect our research in conceptual change [Collaborative research: Getting Engineers to Talk Across Disciplines, EEC 1129447] to instructional practice. Our research suggests that one potential indicator of students' conceptual understanding across several engineering disciplines is their use (or misuse) of language. During this mini-workshop participants...
In the age of technical and cut throat competitiveness, traditional mentoring system does not suffice the requisites of an engineering graduate. Thus, a new strategical mentoring process has been discussed which not only provides expertise in disciplinary field but also inculcates in students cognitive and lifelong learning skills. Various types of mentoring have been characterized which includes...
The Polytechnic School of the Universidad Europea de Madrid (UEM) started during 2012/2013 its “Project Based Engineering School” (PBES). This consists on the application of the Project-Based Learning (PBL) methodology in all its degrees. The students developed in each academic year a comprehensive project covering partially the content of several courses; different teachers were involved in each...
This paper presents a case study for comparing five different design methods in terms of capacity to engage all stakeholders, including users, in the design process and their impacts on technology acceptance and solution adoption by users. These five design methods have been applied within ten design cases accordingly to the Living Lab approach, which is based on an open innovation ecosystem. The...
Mankind is facing numerous global, ecological and economic challenges that demand new, holistic approaches, and more sustainable innovations. This study identifies a multifaceted here-and-now approach of presence. Presence can be regarded as promising and little researched approach in finding fresh solutions and ideas of sustainable approaches. The qualitative data was collected through workshops,...
Digital innovation processes are becoming more and more networked, where actors are growing dependent on each other's competences, resources and knowledge. In networks developing digital innovation, actors need to identify, mobilize, and integrate diverse and heterogeneous knowledge resources to be able to innovate successfully. Social aspects seem to be important at the boundaries of communities...
In this paper, we present the findings of an interview study that was conducted in 2009, which collected data on three major game industry conferences. The study indicates a rise of instrumentalist views within the game industry parallel to personal, more artistic views. Processes are seen more and more as a matter of control rather than as “creative chaos.” This view is not...
This paper compares how different student teams with engineering and industrial design backgrounds approach design problems and create design solutions. We collected data by observing team meetings throughout the design process. While students in both disciplines were essentially designing solutions for clients' future needs, the design prompts were vastly different as was their subsequent approach...
HeartCycle, running since March 2008, is an European Integrated Project aiming to provide innovations for the next generation of disease management solutions dedicated for cardiovascular disease patients. The appropriate remote management of such patients at home is seen as a promising solution to both, the delivery of innovative healthcare and the containment of future healthcare cost. Major challenges...
This paper discusses user contribution in innovation processes from a Living Lab perspective. In this paper we focus on methods and techniques for user contribution in innovation processes by discussing experiences based on 100 activities conducted within four different research projects. The purpose of this paper is to discuss our experiences of methods and techniques for user contribution in innovation...
This paper presents some preliminary findings of an examination of the adoption of an assessment instrument designed for use in capstone design courses. These courses have been garnering increased attention due to their central position in helping students develop design skills, and some of ABET's ??softer?? skills. These assessment instruments have been designed to aid in developing and assessing...
In market-driven software product development, requirements that can potentially go into a product or a product release represent different kinds of investments. Requirements differ in the type of value that they provide and level of risk associated to investing in them. In this paper we investigate how business risk associated with different requirement types is considered by the decision makers...
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