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An executive software engineering program-developed to meet regional workforce needs-affords cohorts of students the opportunity to complete their Master's degree within one calendar year. This innovative program was designed with several objectives. Custom elective tracks were integrated to better meet needs within diverse application areas, such as healthcare, transportation, and the insurance industry...
The Software Engineering learning, as one of the main subjects of Computer Engineering degree, requires constant technological innovation. New tools must be added to the subject. But this is not easy with present LMS (Learning Management System). Faced with this situation we will try to open the platform used in the subject to personalized learning environments, using a service-oriented architecture...
Within an educational context, adaptation could improve the learning's quality. Many researches are done in the learning-situations adaptation field. The Educational Modeling Languages (EML) and tools provided currently to the teacher for a learning design, as preexistent means in our sense, remain useless by practitioners. In our work we aim to support the practitioner teacher to design and adapt...
The following topics are dealt with: software asset repository open framework; support vector machine; visual business processes; Web-based learning; computer course; agent-oriented software engineering; mobile computing; object-oriented software system; e-commerce; particle swarm optimization; genetic algorithm; coal enterprises electromechanical equipment; Web service; and e-government.
Our college is leveraging Second Life to develop and build sustainable problem solving communities to address pressing social problems through the collaborative efforts of college students, high school students, volunteers, staff members affiliated with the Food Bank Council of Michigan (FBCM), and Gleaners Incorporated. Our approach is to have engineering students build a Second Life island that...
Our works take place in the research field of the observation of distant learning situations. We want to help instructional designers to improve the learning scenarios they design by taking into account there observation needs. We originally think these observation needs can be related to and guided by the informations specified into the learning scenarios. This article presents a model-driven engineering...
This paper introduces an early stage design method for online serious games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and trigger...
In recent years, the field of computing has undergone rapid development and the dynamics of the field has posed challenges in attempting to bridge the gap between school activities and the ldquoreal worldrdquo of computing. In attempting to meet this challenge, we developed a program aimed at exposing talented highschool students ldquodirectly by leading expertsrdquo to state-of-the-art computing...
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