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This paper describes the implementation of an educational Massively Multiplayer Online Role-Playing Game (MMORPG), named World of Wisdom (WoW). WoW is designed under the context of game design theory and game features extracted from surveys of popular MMORPGs. It is an open educational platform where students can “play exercises” instead doing them in the traditional paper way...
The following topics are dealt with: camera pose tracking using stochastic data fusion; GCSE maths tutoring game using neural network; online game environment; innovative breathing game applied with textile sensor; multimedia scene rendering; interactive virtual reality game; consumers' purchase of video games; face-to-face educational game; educational MMORPG; game-based strategy to teaching electronic...
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