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Nowadays, Virtual Reality (VR) and Augmented Reality (AR) offer new and extend existing customer experience in web and mobile environment. VR has been practiced a good start with game applications. By increasing interaction with user or equipment motion, applications have been strongly continuing to produce and reach more user experience target. In this paper, we would like to announce and introduce...
Companies commonly establish and pursue business goals for different purposes. Many purposes, such as to understand, improve, compare, monitor and control, among others, may be driven by measurement, evaluation and analysis activities. Different strategies can be used to help achieving goal purposes. A strategy defines a set of activities and methods related to nonfunctional requirements, measurement,...
Incredible contents are being actively generated by users during the process of service experience, which provide potential of service innovation within big data analysis. However, we still have a limited understanding on the mechanism of individuals creating and storing the footprint of mobile service. The aim of this study is to identify antecedents of service-related user generated content (S-R...
Over the past decade, online social networks (OSNs) such as Twitter and Facebook have thrived and experienced rapid growth to over 1 billion users [1]. A major evolution would be to leverage the characteristics of OSNs to evaluate the effectiveness of the many routing schemes developed by the research community in real-world scenarios. In natural disaster situations, Internet and cellular communication...
Mobile telephone sales are achieving a constant growth on the global level as well as locally in Slovenia, where stores have a record of approximately fourfold increase of mobile device sales in the last 6 years. Accordingly, the development of mobile applications and services has also escalated, however, not every mobile application received the anticipated acceptance rate. The reason for poor success...
Transportation has been long part of people life, especially for the urban. The transportation need not only applied for the local, Jakarta as a capital city must be full of foreigner either for business purpose or others, and they are need a public transportation as well. Commuter Line Jabodetabek is the most preferable public transportation to avoid Jakarta's traffic. The idea is to create a mobile...
Rapid development has been observed in the deployment of communication technologies and the use of the Internet across the globe. Information exchange is the main aspect of use of such technologies in everyday life. Crimes associated with the misuse of information on the Internet are on the increase and are resulting in various losses. Saudi Arabia is one of the fastest developing countries in the...
This paper is presented the study of the social influence by using social features in fitness mobile applications and habit that persuades the working-aged people, in the context of continuous fitness mobile application usage to promote the physical activity. Our conceptual model consisted of Habit and Social Influence. The social features based on the Persuasive Technology (1) Normative Influence,...
This paper presents a smart event mobile application prototype featuring beacon-based indoor geolocation, personalized recommendations and automated user interface adaptation. Focus is given here to the recommendation function, which exploits professional social network mining and semantic concept identification. We report its use in real conditions during a conference, discuss the usefulness of recommendations...
This paper presents INSPEC2T's approach of designing and implementing a smart mobile application, part of a greater system (background services and supporting tools) emphasizing on its impact in day to day community policing operations and also in strategic decision making. Important aspects are: automation of processes, compliance to ethical and legal regulations, transparency in operations, user...
The widespread use of mobile technology has accelerated the popularity of social networking services, and has made these services convenient to access. This paper presents a behaviometric mobile application, namely TrackMaison (Track My activity in social networks). TrackMaison keeps track of social network service usage of smartphone users through data usage, location, usage frequency and session...
Social telemedia is a cross-breeding of social networks and networked media that allows users to capture and share live events collaboratively on mobile devices.
This paper discusses how the combination of model-driven development approaches and business process management (BPM) techniques and tools can be fruitfully applied to personal and social task management, in a consumer scenario where people are provided with user-friendly mobile applications that hide the complexity of modeling behind extremely simple interfaces and interaction paradigms. The main...
On behalf of the rapidly and widely disseminated smartphone technology into the public, lots of social network sites and location-based social applications are accumulating a huge volume of massive crowd's daily experiences and thoughts in an unprecedented scale. We can regard them as novel data sources for accomplishing various social analytics, which have usually required lots of efforts to collect...
Researchers can use data from social websites dedicated to patients to develop a deeper understanding of disease processes and devise more effective treatments.
The Web has revolutionized the way we create, disseminate, and consume information. Users have changed from passive recipients of information to active content consumers and creators, and the nature of information has also changed from static text to dynamic multimedia. With the widespread use of social networks, live user-generated content (UGC) has begun to dominate the Internet. Such UGC covers...
The proliferation of technological advances have made possible the development of mobile applications that can effectively support organizers and attendees, mobile applications are easily accessible through a smart phone and the user can effortlessly upload or retrieve any pertinent information. This paper presents CoMMA, a web-based mobile application for managing conferences. It discusses the application's...
Friend of a Friend (FOAF) introductions are an effective means to grow detected social graphs in mobile applications. By detecting triadic closure in the social graph they both introduce co-present users who are not already acquainted, and improve the accuracy of the social graph. We searched for the presence of triadic closure in a real mobile social network, and tested the suitability of FOAF introductions...
An accurate method of estimating the tie strengths of mobile phone users will enable the development of socially-aware mobile applications. The strength of ties between mobile phone users can be estimated for large numbers of users by using the aggregated call duration as a proxy for tie strength. This paper investigates appropriate proxies for tie strength in a network of less than one hundred people...
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