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Cocoas is (CCO) aims to improve education (learning) and foster creativity in design disciplines, through the use of ICT provided by human-computer based expert systems, while reducing the 'skills gap' when students transfer from the current education system into the 21st Century Skills industry. Creative processes are often hindered by context, predefined boundaries, constraints and 'blind spots'...
The use of Internet Laboratories (iLabs) at Makerere University has gained momentum, enabling students to conduct remote experiments on physical equipment. iLabs are based on the Massachusetts Institute of Technology (MIT) iLabs Shared Architecture (ISA) which consists of three tiers: labserver onto which the hardware is connected; the client which is an interface that a user interacts with; and the...
The paper presents our preliminary work on developing a remote hardware development lab using mixed reality technology (mRLab). The mRLab allows a group of students to remotely and simultaneously work on a VHDL project with an FPGA development board. All lab objects are created in 3D and an interactive layer on the 3D objects is added to host learning information along with caveats to assist learning.
In this paper the use of student's curiosity to explore the virtual reality models in the World Wide Web is proposed as a new learning approach of engineering. Students were randomly assigned in two groups of 15 persons: one group shall use a virtual model downloaded from Web for the case study and the other no. Both groups of students have completed the same work assignment and have received the...
Reliable and unobtrusive eye tracking remains a technical challenge for immersive virtual environment, especially when Head Mounted Displays (HMD) are used for visualization and users are allowed to move freely in the environment. In this work, we provide experimental evidence that gaze direction can be safely approximated by user head rotation, in HMD-based Virtual Reality (VR) applications, where...
This research demonstration consists of an integrated hardware and software platform developed for rapid prototyping of virtual reality-based games for upper body exercise and rehabilitation. The exercise protocol has been adopted from an evidence-based shoulder exercise program for individuals with spinal cord injury. The hardware consists of a custom metal rig that holds a standard wheelchair, six...
Through digital circuit examples of the experimental system, Modern Education Technology introduced in the hearing-impaired students in the application of classroom teaching, analysis of the superiority of its operability. According to the teaching of specific content, built on true, real circuit experimental system, through its flexible software simulation and hardware realization of the creation...
This article discusses the issue of increasing the security of computer networks based on the constant verification of the level of information security. Simulation of the network, based on accurate data derived from the security audit, allows for constant monitoring of the level of network security. Using hardware virtualization to build models to avoid the restrictions of the programming model and...
Focusing on the development of virtual reality technology and the disadvantage of fixing computer, such as expensive and easy to wear and tear,the project which consists of dynamic web, database and virtual reality is being proposed; furthermore, based on B/S model, computer virtual fixing system will be designed to be available, extensible, and easy to be updated and maintained.
This gesture recognizer, developed by students in a third-year microprocessor-based laboratory course, takes Wii remote (Wiimote) as an input device to estimate the movements of the user and to compare the detected trajectory with the previously learnt movements, in order to carry out the associated actions. Such a cheap state-of-the-art wireless user interface is very attractive for the students...
Practical experience is considered a vital part of university level courses in Information Technology (IT). A practical component of computer networking related courses, at the application level, requires multiple servers to be studied by the students. Many of such servers may be incompatible with each other and it may be required that they be installed on different platforms. This issue leads to...
Community education serves as a significant part to construct the lifelong educational system, and as a necessary channel to establish the learning society. Grid technology is proposed to settle the problems of distributed calculating and system resources sharing. The realized function of resources sharing, personalized service, and cooperative support can fully suffice the learnerspsila need to obtain...
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