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Everything is just turning into online brand. A person or organizations without an account in online social networking sites are under estimated now-a-days. Customer-relationship management is a high cost business going on everywhere. To collect data for their requirements they move on to survey which is old fashioned rather they collect from online sites. The problem here is not Data Mining it is...
In this paper a game for working memory assessment in children between 4 to 7 years old is introduced. We evaluate the validity of the game as an assessment tool by comparing its results on a group of pre-school children with a commercially validated working memory test. Since the correctness of an assessment highly depends on the attentional state of the subject, several algorithms have been developed...
To propose a new safe and secure mechanism to detect identity crimes, more precisely to identify replica in credit card. The synthetic identity fraud is the practice of reliable but false identities which is easy to make but more complicated to apply on real time. Detection system contains two layers which is communal detection and spike detection. Communal detection finds real social relationships...
E-learning is commonplace within many educational institutions often providing a generic learning environment with uniform learning provision. Students have different learning styles, skills and needs which dictate the way in which they learn. Current adaptive educational systems fail to fully address this issue where practical aspects of a discipline are taught e.g. engineering education. Therefore...
Information dissemination of emergency events can be considered quickly proliferate over social network, the basic fact is a complex course of interactions of numerous participants. In this paper, we first analyze the information features of emergency events in social network. Then propose users' utility to describe the effect and present a stochastic game for the information interaction between users...
RoboCup is an international academic competition which has seen a rapid development in recent years. Generally, developers use the way of engineering to develop a team but ignore the log files of RoboCup Soccer. Data mining is used for knowledge discovering from mass data. In this paper, the method of Data Mining based on the log files will be used to design the initiative moving strategy. The results...
Methodological and application aspects of elaboration of Attractive Virtual Educational Portal for pupils of primary school with Data Mining support are considered in this paper. The conceptual structure of the Portal is presented. This structure consists of four layers that ensure the Portal, support of learning process, individual adaptation for teachers and pupils and intelligent analysis of education...
"Bot", automatic robot software, has been one of most serious problems in Massively Multiplayer Online Role Playing Game (MMORPG). Bots earn much more money in a virtual world than human players, and finally collapse balance and fairness of the MMORPG. At present, many techniques have been applied to detect and exterminate bots. However, they have a common problem that the technique effective...
Social network site is now becoming one of the most popular applications, almost everyone has his own social network account, information recommendation is one of the key technologies in today's data mining field. According to user's features, auto classification is the key to this problem. The users has many different features, based on statistics, this paper proposed a new way to recognize the user's...
In this paper, we report findings from an exploratory study of player and team performance in Halo 3, a popular First-Person-Shooter game developed by Bungie. In the study, we first analyze player and team statistics obtained from the 2008 and 2009 seasons for professional Halo 3 games in order to investigate the impact of change in team composition on player and team performance. We then examine...
In this paper, we investigate knowledge sharing between staffers within a firm by iterated prisoner's dilemma (IPD) gametheoretic model. We find that there is a sub-game perfect equilibrium of knowledge sharing if the threat to sanction the staffer who does not sharing his knowledge with others is credible, the discount factor of future payoff is large enough, and the firm size is less than a threshold...
Internet is filled with opportunities for learning, communicating, and sharing information. It is a valuable resource for children and adults alike. However, the online world presents some underlying risks, especially for children. Parents need to be aware of some of the potential problems their children could encounter, and try to take adequate measures to protect their children from injury. In this...
Knowledge of English in the Philippines is important not only in the work place, but as well as in education. English is the primary language of instruction in the Philippines, even in public schools. Students who have difficulty understanding English will also have trouble with the other subjects like Science and Math. However, there is a lack of qualified English school teachers, particularly in...
Recent years have witnessed the success of automated essay scoring (AES) in western countries. However, its further promotion in China is limited by the negative transfer of non-native learners. Therefore, this paper proposed a new way to identify Chinglish, which obstructs the development of AES in China. This WordNet-based method starts with dealing with semantic relations between English verbs,...
According to prior studies, aggressive behavior and some other anti-social personality maybe originate from home environment, peer pressure, video game. Violent video game as one part of a violent culture that many children and adults inhabit, it plays more important role in today society. The social effect of violent video game has been discussed by many scientists concerning the juvenile violence...
Teaching ethics in Information Technology proves to be a daunting task. Can ethics be taught? Why ??IT?? ethics? What is so unique about this field that one needs to focus solely on IT ethics? Aren't current ethical theories sufficient? What does the digitization of the world, life on the 'net, change, that creates a need for IT ethics classes? And if they are truly needed, how can they be taught?...
In this research, a virtual world of an Austrian town centre was created to teach German language commands to high school students. Urban planning and space syntax theory offers interesting insights into the strategies game players employ when looking for the correct path through an urban space. Specifically, the path of game players lost in a virtual urban space can be predicted. The research findings...
Various kinds of teaching modes and methods need to be used in English teaching. The interactive approach to language teaching has provided a new space for English language teaching in colleges and universities. Nash equilibrium focuses on the combination of the dominant strategies or actions of all players. It is an effective way to improve the effectiveness of English teaching in universities by...
The paper explores the action-cognition loop by investigating the relation between overhelp and evaluation. It presents a study on the helping and overhelping behaviors of teachers with students of their own vs. of a stigmatized culture, and analyses them in terms of a taxonomy of helping behavior, and adopting an annotation scheme to assess the multimodal behavior of teachers and pupils. Results...
Computer games are today an important part of most children's leisure lives and a growing part of our culture and learning. Educational games can make a good combination of games and education, and try to support children's learning through playing games to realize happy study. RPG educational game is an important type of games in today's school teaching, because of its virtual experience environment...
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