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In this paper, we present some features of our in-situ indoor-outdoor authoring tool for location-based learning experiences. For example, how to reuse locations in different experiences or how to design from scratch in places without any location sensing mechanisms. In addition, we describe some features in which we are working on. We expect to create a space for discussion about these kind of tools...
Inquiry-based learning is kind of learning activities that involves students' entire capabilities in exploring and investigating particular objects or phenomenon using critical thinking skills. Recently, information technology tangibly contributes in any education aspects, including the existence of e-learning, a widely spreading learning model in the 21st century education. This study aims at initializing...
In this paper, the authors introduce an easy way to learn Chinese language with mnemonic method through mobile game. This method refers to primary school students. Some of them felt Chinese language was difficult, especially Chinese characters. As a beginner, Chinese characters will seem strange during learn Chinese language. It can decreased children's motivation to learning. In modern age, the authors...
Mobile learning (mLeaming) in formal education is getting wide spread but little is known about how to adopt mLeaming in non-formal contexts among smallholder farmer communities, who constitute the majority in most African states. These rely on agriculture, yet their livelihoods are affected by immense changes in seasons. Smallholder farmers' access to mobile phones can act as bridges in supporting...
A case study on Colorado Technical University's development and release of its CTU Mobile app for students. This paper includes mobile user research findings, functionality objectives, KPIs underway to evaluate adoption and impact, and best practices for universities considering a mobile app.
The existing modern pregnancy application that available in either Play Store or App Store only provides information in Science perspective with basic pregnancy function such as kick counter, contraction timer and appointment schedule. There is no Islamic information and function provided by modern pregnancy application. While, existing Islamic pregnancy application only provides information in Islamic...
Recent technological advancement in mobile technologies had changed the learning process for urban poor group in Malaysia. However, the main problem is lacking of understanding of the factors that drive urban poor to use m-learning. Thus, the main objectives of this exploratory research are (i) to identify the factors that drive urban poor to use m-learning and (ii) to provide recommendations to improve...
It appears that mobile adaptive learning application are still rarely used in real world learning settings apart from research projects. One possible explanation is that the complex relations between learning content and contextual information are to abstract and therefor difficult to grasp for authors of such applications. This results in a very steep learning curve, especially for non-technology-savvy...
Mobile technology has become a staple in our society. It plays a crucial and profound role inassisting learners (despite their level and age) in their leaning process using various apparatus and mobile devices (laptop, tablets …). This paper presents a new learning framework based on tablets. This solution has been developed and tested in Esprit "Ecole Supérieure Privée d'Igénieurie et de Technologies",...
An enterprise resource planning (ERP) system is the backbone in an e-business framework and is a process-oriented business management paradigm. An implementation of an ERP system can achieve “real-time” and “integration”. The staffs with manipulation skills of an ERP system are thus demanded for enterprises. E-learning are increasingly widespread by using information and telecommunication technologies...
Mobile learning is potential and valuable in education. However, most of previous developing strategies of m-learning were analyzed by means of individual knowledge, experience, judgment, and statistic software. Although these methods provide systematic steps for the implementation of m-learning strategies, the correlation between factors cannot be considered thoroughly through the steps, and it is...
The use of mobile devices in the classroom generates a continuous debate. Even if it involves some risks, there is no doubt that they are part of daily lifes of students, as well as the educational community. At higher education the use of these resources is even more relevant, as they all have at least one smart device. In this paper we show four experiences in the use of mobile devices for learning...
In less than a decade, mobile and wireless technology has quickly evolved providing us means for pervasive computation and communication. Therefore, users quickly shifted from desktop/laptop computers to mobile devices like smartphones and tablets. This technology is part of everyday life, influencing almost all activities, including the way they learn. In this paper, we consider the use of mobile...
In order to successfully deliver Mobile-Based Assessments in any educational setting, it is of great importance to investigate the factors that influence its adoption from the students. The present study aims to explain and predict the Technology Acceptance Model constructs “Attitudes towards Using” (ATU) and “Intention to Use” (ITU) mobile-based assessment from the perspective of the Self-Determination...
New technologies in education have accelerated access to information, improved the relationship between learners and to some extent, contributed to the sharing of knowledge and experience. The combination of such developments with the rapid technological innovations in the field of mobile devices highlights the need for these devices to be utilized properly, while studying their pedagogical/ educational...
We describe the design, development and usage of a mobile hybrid application (UROMobile), with a high usability factor, in an interactive medical school with more than 120 attendees. UROMobile application offers support for several learning activities, as well as program information, general evaluation forms, profile information and many more. The evaluation results shows that there is a successful...
The rise of eLabs (remote labs and virtual labs) in which access to hardware is abstracted; the students and the teachers are left with a simulator or software like experimentation. You give this system a set of inputs and then the user gets to see a live feed of the experimentation happening and when it is done the results are delivered to the user. This project aims to design and eventually build...
This paper reports on a small scale study, involving Greek teachers. It investigates their about exploiting Mobile Learning in class. The contribution of this study for the academic community is that it describes an effort and a methodology to record the target group's misconceptions and misunderstandings, regarding the mobile learning field, thus highlighting their need for training in order to incorporate...
QuizIt is a new prototype real-time response system for Android mobile devices that enhance active learning methods and assess students' understanding. This paper presents a) the main elements of the system and b) the results from a pilot study concerning students' opinions on using the system. QuizIt system consists of three parts: a lecturer mobile application, a student mobile application and a...
Although mobile devices are ubiquitous on university campuses, teacher-readiness for mobile learning has yet to be fully explored in the non-western nations. This study shows that two main factors affect the adoption and use of m-learning among female teachers within a university in Saudi Arabia—resistance to change and perceived social culture. These determinants of the current use and intention...
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