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Emergency command and control centers (CC) are integrated facilities to assist and handle crisis situations. In these CCs, operators suffer both with information shortage and overload. This paper focuses on the information overload problem. Operators often do not have adequate access to information that may be relevant in the decision-making process. In many CC centers, information is stored without...
The correct execution of well-defined movements plays a crucial role in physical rehabilitation and sports. While there is an extensive number of well-established approaches for human action recognition, the task of assessing the quality of actions and providing feedback for correcting inaccurate movements has remained an open issue in the literature. We present a learning-based method for efficiently...
Architectural Technical Debt has recently received the attention of the scientific community, as a suitable metaphor for describing sub-optimal architectural solutions having short-term benefits but causing a long-term negative impact. We study such phenomenon in the context of Volvo Car Group, where the development of modern cars includes complex systems with mechanical components, electronics and...
Event recognition from still images is of great importance for image understanding. However, compared with event recognition in videos, there are much fewer research works on event recognition in images. This paper addresses the issue of event recognition from images and proposes an effective method with deep neural networks. Specifically, we design a new architecture, called Object-Scene Convolutional...
To stay competitive, enterprises must respond to changes as effectively and efficiently as possible and ensure the employed courses of action, whether in response to change or even to optimize business as usual, fall within the purview of internal and external directives. Often, the traceability from change drivers that led to specific directives being applied to actual business rules implementing...
To stay competitive in dynamic environment, enterprises need to be able to efficiently and effectively respond to changes. Both visual modeling and programmable analysis support is needed for modeling a) motivations behind and goals in response to change, b) the AS-IS state of enterprise, c) possible TO-BE states, and d) operationalization model that captures paths from AS-IS to desired TO-BE states,...
Product line engineering a very new engineering method evolved in few past years has proven a very best technique of producing products at rapid way using the concept Reuse of assets, artifacts, and components. Software Product Lines and Software Architectures combined to form a Product Line Architecture (PLA). Many researchers have work on PLA producing different views and experiences. Architectural...
We present Marvin, a system that can search physical objects using a mobile or wearable device. It integrates HOG-based object recognition, SURF-based localization information, automatic speech recognition, and user feedback information with a probabilistic model to recognize the “object of interest” at high accuracy and at interactive speeds. Once the object of interest is recognized, the information...
This work aims to explore the benefits and potential uses of Augmented Reality technology for supporting communication in lectures and presentations. In this paper we present the architecture and implementation of an Augmented Presentation Feedback System (APFs). The system allows a speaker equipped with an Augmented Reality Head-Mounted Display to visualize visual cues depicted over the listeners'...
Release management process must be adapted when IT organizations scale up to avoid discontinuity at the release flow and to preserve the software quality. This paper reports on means to improve the release process in a large-scale project. It discusses the rationale behind adopting Kanban principles for release management, how to implement these principles within a transitional approach, and what...
This work focuses on the sharing of experiences between learners with different profiles. This is to allow learners with different skills, abilities or preferences to exchange, among themselves, the traces of their own activities. In this context, we are particularly interested in the transformation process that adapts the shared traces according to the profile of its target user. In this article,...
This paper considers the use of public displays, such as whiteboards and papers pinned to walls, by different software development teams, based on evidence from a number of empirical studies. This paper outlines differences in use observed between traditional and agile teams and begins to identify the implications that they may have for software development.
Nowadays users receive a huge amount of data from different information systems that do not consider characteristics of the user such as location or device. This overwhelming amount of data difficult users to obtain relevant information fitting their needs and own characteristics and, in some cases, the information cannot be displayed because it does not match with the capabilities of the user's device...
We present a system that visualizes large collections of archival geographic records. This system is comprised of a data grid containing a 60TB test collection gleaned from the US National Archives, and three web-applications: an indexer and two web and mobile-device based visualizations focusing on collection understanding in a geographic context.
Interactive tabletop display provides a collaborative workspace to users around a table. Users sit in front of each other and they perform direct and collaborative multi-touch interaction simultaneously. Users access the interactive elements using their bare fingers. The finger works as a pointer device, and it has direct relation with the size, shape, and configuration of the interactive elements...
The design of an enterprise architecture (EA) management function suitable for an organization is no easy to accomplish task. Various frameworks as well as EA management tools exist, which promise to deliver guidance for performing EA management. Nevertheless, the approaches presented stay either on a level too abstract to provide realization support or are far too general neglecting organization-specific...
This paper describes a prototype, the Visualized Architecture Knowledge Management Collaboration Services (VAKMCS), used for accessing and interacting with architecture knowledge to make effective implementation decisions on Information Systems used in enterprises. The tool incorporates the concepts of architecture knowledge and rationale while adding support for visualization and collaboration through...
This paper presents the iterative design process used in generating several prototypes and proofs of concept for wearable, technological devices which are capable of implementing emotional skins. Reactive layers have the potential to act as visualization surfaces to represent individuals' or groups' emotional configurations depending on the specific strategies which can be applied to a wide range...
A tool and associated sound mapping have been developed for exploring and understanding the static structure of Java programs' packages, classes, interfaces, and methods. The tool supplements visual use of the Eclipse IDE. A sound mapping provides information regarding the identification of, characteristics of, and relationships among the architectural entities.
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