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This paper describes a solution based on Near Field Communication technology to improve Passenger Experience, i.e. the fruition of services and assets, in airports. This system has been developed within the PITAGORA project, a research program co-financed by the Regional Government of Tuscany, Italy, focusing on the development of an innovative integrated platform for airport management. The proposed...
Security is one of main challenges that obstruct the wide adoption of mobile P2P systems. Current decentralized trust-management research focuses mainly on providing software resource level security schemes by trust models and algorithms, whereas potential merits of hardware-based security mechanisms to further secure application exposure have not been considered so far. This paper presents a new...
Many physicists would agree that, had it not been for the memory bus, the improvement of Smalltalk might never have occurred. In fact, few scholars would disagree with the understanding of the Internet, which embodies the appropriate principles of hardware and architecture. Of course, this is not always the case. RafterGoods, our new solution for the Internet, is the solution to all of these grand...
Mobile phones have already evolved from simple voice communication means into a powerful device able to handle multimedia documents, personal productivity applications, and all sort of connections to the Internet. It is hence expected to see a popular application such as file sharing to become widely utilized even in this context. Indeed, the combination among mobile users and file sharing seems a...
Mobile learning (m-learning) is attracting much attention with the convenience of the anytime-and-anywhere learning. However, information dissemination to the huge numbers of mobile learners using a peer-to-peer channel arouses network bandwidth consumption and the heavy load on the servers. In this paper, we propose an agent-based information push technology in the m-learning system. The system architecture,...
Peer-to-peer content-distribution networks are nowadays highly popular among users that have stationary computers with high-bandwidth Internet connections. Mobile devices (e.g. cell phones) that are connected to the Internet via cellular-radio networks, however, could not yet be launched into this field to a satisfactory extent. Although most mobile devices have the necessary hardware resources for...
In the last decade, the popularity of mobile devices (such as smart-phones, personal digital assistance PDAs, laptops), together with the development of wireless connection technology has been making mobile computing highly discussed and studied by researchers. In this paper, we introduce P2PMOBILE, a new framework for utilizing distributed resources in heterogeneous network environment. P2PMOBILE...
With the advancement in mobile wireless communication technology and the increasing number of mobile users, peer-to-peer (P2P) computing, in both academic research and industrial development, has found a new dimension of communication, collaboration and resource sharing. In the recent years P2P have evolved rapidly in Internet especially for file-sharing. The major issue of this popularity is that...
Along with the development of wireless technology and especially 3Gpsilas throw into commercial, the mobile value-added services gradually popular used, such as mobile automatic question and answer (Q/A) system. But the current mobile Q/A system mainly based on FAQ database, the question and answer can not be validated and updated by itself. So this paper attempts to implement a p2p based model updatable...
The widespread adoption of powerful mobile devices creates an unprecedented potential for innovative mobile applications that can enhance users' social interactions. The current centralized mobile system and service architectures do not allow large-scale dynamic interactions between mobile devices, as required by these applications. This paper proposes Mobius, a decentralized solution that supports...
The paper proposes virtual peer-to-peer (P2P) emulation environment intended for testing and verification of implemented mobile P2P agent applications set up on top of the FIPA compliant distributed P2P Agent Platform. The Agent Platform implements agent interaction environment and operates on top of the nodes of dynamic P2P network. It fully decouples application agent layer from communication layer...
A rapidly growing number of carriers offer wireless video services to their customers, taking advantage of high quality video codecs implemented in dedicated hardware of selected mobile devices. In this paper we introduce a video conferencing software, which seamlessly integrates mobile with stationary users in a provider and device independent fashion. Innovations of this work are twofold. At first...
Mobile automatic question and answer (QA) system is more and more popular as a mobile value-added business. But the current mobile QA systems always have low query precision and recall ratio. In this paper, a new algorithm by pattern matching in p2p mobile QA system answer extracting process is designed. It expresses the document as triad and extracts the question and answer sentence from the triad...
Mobile phones and related gadgets in networks are on the spot to deliver sufficient performance for rich multimedia applications and communication. In this report we introduce a video conferencing software, which seamlessly integrates mobile with stationary users into fully distributed multi-party conversations. Innovations related to this work are twofold. At first we report on a highly optimized...
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