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We introduce two-dimensional neural maps for exploring connectivity in the brain. For this, we create standard streamtube models from diffusion-weighted brain imaging data sets along with neural paths hierarchically projected into the plane. These planar neural maps combine desirable properties of low-dimensional representations, such as visual clarity and ease of tract-of-interest selection, with...
Haptic-enabled collaborative systems have long been limited to 3D rigid models only, primarily due to slow force calculations, long-time deformable simulations and large communication loads. In this paper, we propose a novel system to support real-time sharing of haptic feedbacks and deformable simulations of physically-based 3D models in a distributed virtual environment. Particularly, adopting a...
This paper introduces the development of virtual scene System, describes some of the techniques in its implementation, such as geometry model, texture mapping and behavior model, and discusses the method how to optimize the large-scale scenes and realize the interactive function base on VRML and Java. Finally, Guizhou University roaming system is realized.
Inspecting a 3D object is a common task in 3D applications. However, such a camera movement is not trivial and standard tools do not provide an efficient and unique tool for such a move. ScrutiCam is a new 3D camera manipulation technique. It is based on the “click-and-drag” mouse move, where the user “drags” the point of interest on the screen to perform different camera movements such as zooming,...
Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the field. This paper reviews the ten-year development of the work presented at the ISMAR conference and its predecessors with a particular focus on tracking, interaction and display research. It provides a roadmap for future augmented reality research...
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