The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
Al-Qaeda in the Arabian Peninsula (AQAP) has integrated crowdsourcing and gamification into its multi-issue online magazine called Inspire. This allows them to make recruiting and training believers and like-minded people to fight unbelievers — a virtual game that anyone can play worldwide. This paper provides customized crowdsourcing and gamification frameworks for Inspire. The framework can be used...
We study the dynamics of the Naming Game as an opinion formation model on social networks. This agent-based model captures the essential features of the agreement dynamics by means of a memory-based negotiation process. Our study focuses on the impact of dominance of certain opinions over others in pursuit of faster agreement on social networks. We propose two models to incorporate dominance of the...
In this paper we analyse the theoretical under-pinnings underlying collaboration in virtual environments and propose a 3D Virtual World (VW) approach to the construction and facilitation of communities of practice within the context of social innovation. Although connected networks can emerge from 'flat' 2D Social Networks, while face-to-face meetings have been proven successful to undertake innovative...
We present key insights from two independent projects attempting to foster massive collaboration to solve complex problems. The teams designed frameworks for Massively Collaborative Problem Solving(MCPS) that encourage deep reasoning to emerge by combining small contributions from many distributed individuals. Instead of a linear approach to problem solving, in which many people are asked to perform...
Empowered individuals. Creative, participatory decision making. Connectedness and care for each other. These words apply equally to an Agile organization as to a healthy community. What might happen if we applied Agile values and methods to transform communities? The author shares his experiences from 2009-2011 to nurture citizen engagement in his home town and elsewhere, from a team kick start session...
How do people motivate each other to participate in a peer production environment? This question is addressed through the study of user-initiated contests on the electronically mediated social network that surrounds the programming language Scratch. The users of Scratch, mainly youths, have created their own mechanisms to motivate and recognize creative achievement. Some wish to achieve popularity...
Social virtual worlds (SVWs) have become increasingly popular spaces for social interaction. To be attractive to engage with, maintaining a sufficient base of active users is a sine qua non. Using Habbo as an example, this paper develops a framework for investigating the continuous use of social virtual worlds. Based on a detailed review of literature, we propose that a decomposed theory of planned...
In Korea, information and communication infrastructure have grown dramatically under government's powerful drive. The number of Internet users has increased rapidly and many Internet businesses emerged in late 90's. However, after "dot-com bubble" burst in 2001, many dot-com companies folded and the feasibility of profit models was scrutinized. Of course, there are businesses that survived...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.