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STEM outreach continues to grow and be an effective means to inspire young minds. Finding optimal paths and methods to reach these students continues to be a focus for educators and researchers. As with any system, there is a complex network of influencing factors and stakeholders that ensure the system operates effectively. This paper examines methods to utilize stakeholders outside of the typical...
STEAM-based courses are increasingly becoming popular in introductory programming courses but not many of these efforts focus on non-major undergraduate students and less is known about its effectiveness with career-bound students at the collegiate level. This paper describes our results and the lessons learned in teaching and implementing an EarSketch based introductory programming course for non-majors...
This paper concerns an experiment that attempts to understand the impact the physical and virtual environment can have on human emotions. To do this four blended learning workshops are held covering different amounts of technology enhanced learning based on the blended learning continuum. In each workshop there are two of the same participants – one who is autistic and one who is empathic – and then...
The aim of this study was to investigate the impact of the cultural factors on the acquisition of second language from the subjects, selected from registered students in university of science and technology. The subjects in this study were selected from the registered students in English learning courses in university of science and technology. Sixty-nine (69) undergraduates were made up two in-tact...
Engineers and information technology professionals often work in international settings or teams, as well as across diverse cultures in today's global economy. Ever expanding globalized society has required updates in organizational procedures and practices, especially for engineering and information technology organizations, to keep up with increasingly competitive and technology-oriented markets...
Three-dimensional virtual worlds have been studied by many researchers around the world, including in educational contexts. A range of possibilities have emerged from this type of environment, such as improvements in distance education and other educational technologies. But there are some problems related to the use of this environment, such as complex authorship tools, which need to be discussed...
Computing occupations increasingly dominate the workforce, but the discipline fails to attract sufficient and diverse students (i.e., women, underrepresented minorities) to meet workforce needs. To address this issue, LIGHTHOUSE projects provide computer science instructors with professional development MOOCs to recruit and retain more and diverse students in computing. We present how a professional...
Soft skills, societal awareness and the ability to work in interdisciplinary teams are crucial traits for future software engineers. Still, these social skills seem to be underrepresented in the education of software engineers. To support a practical integration of such aspects also into education, a so-called “Diversity Framework” has been developed that helps to externalize implicit factors such...
As part of the POGIL Teaching to Increase Diversity and Equity in STEM (TIDES) project, seven instructors at five institutions adopted Process Oriented Guided Inquiry Learning (POGIL) activities for their first-year courses. These POGIL activities were designed to regularly prompt students to reflect on the relevance of the curriculum to their own lives, but instructors did not successfully incorporate...
Information and Communication Technologies (ICTs) have played a major role in shaping our society, affecting nearly all aspects of our daily lives. In educational contexts, the ongoing technological revolution we are experiencing naturally calls for a transformation of traditional teaching and learning processes. The integration and efficient use of emergent technologies have become fundamental challenges...
Based on an intensive semester-long study of designing and implementing curriculum-based Maker activities in 6 classes, this paper presents themes derived from a qualitative analysis of experience data using the framework of Activity Theory. Insights generated contribute to the understanding of the integration of Making into elementary schools at a systemic level.
An analysis of MATLAB® integration into mathematical modules at two UK universities is carried out. Both MATLAB integration projects appear to be successful, despite the fact that the two institutions in question are quite different, with one being a well-established research intensive institution and the other a teaching-oriented institution that gained university status in 1992. Despite these differences...
Mutation testing is endorsed by software testing researchers for its unique capability of providing pragmatic estimates of a test suite's fault detection capability, and for guiding testers in improving their test suites. In practice, however, wide-spread adoption of mutation testing is hampered because any non-trivial program results in huge numbers of mutants, many of which are either trivial or...
Teaching in higher education can be rewarding, but also stressful. Different teaching approaches and paradigms may mean that teachers are constantly trying to improve the learning experience for their students — a good thing; but perhaps are not succeeding — a bad thing. This paper is essentially a story centring around a teaching experience I had over the course of a single semester. Motivated by...
In late 2014 collaborative research was undertaken between colleagues in the departments of Computer Science, International Communications, the Centre for English language Education (CELE), and the Language Centre at a global higher education institution (HEI-A), located partly in mainland China. This research aims to explore student note-taking habits, especially in the context of more multimedia-intense...
Lifelong learning exists today in the context of a cultural and societal shift to a knowledge-based, technology-enhanced, and rapidly-changing economy. It has a significant impact on people's lives and has become of vital importance with the emergence of new technologies that change how people communicate, collect information, and collaborate with others. The emerging technologies, such as social...
This paper describes current research exploring the adaption of the Bridge21 pedagogical model for the provision of a Computer Science (CS) Continuing Professional Development (CPD) Programme for post-primary/high school teachers in the Republic of Ireland. This paper outlines the design of the programme and explores the delivery of two, week long CS CPD interventions delivered in the authors' home...
This article draws on the design and implementation of three mobile learning projects introduced by Flanagan in 2011, 2012 and 2014 engaging a total of 206 participants. The latest of these projects is highlighted in this article. Two other projects provide additional examples of innovative strategies to engage mobile and cloud systems describing how electronic and mobile technology can help facilitate...
Learning that meets individual needs of the learner and effectively engages learners results in a more satisfying and positive learning experience. However, how to efficiently adhere to individual learners' needs as well as fully engage learners in online learning especially in an environment in which technology and approaches to learning are all in transition still poses a great challenge. In attempt...
In this paper, we present the construction and architecture of SangeetKosh: an open platform for studying North Indian or Hindustani Classical Music (HCM) on the web. This platform works on a three faceted architecture - to provide musical experiments, quizzes and drills, to host and find repositories of music, to semantically link and annotate pre-existing musical content on the web using open linked...
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