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In many future social interactions between robots and humans, robots may need to convince people to change their behavior. People may dislike and resist such persuasive attempts, a phenomenon known as psychological reactance. This paper examines how reactance, measured in terms of negative cognitions and feelings of anger, is affected by the persuading agent's social agency cues and the level of controlling...
A good explanation takes the user who is receiving the explanation into account. We aim to get a better understanding of user preferences and the differences between children and adults who receive explanations from a robot. We implemented a Nao-robot as a belief-desire-intention (BDI)-based agent and explained its actions using two different explanation styles. Both are based on how humans explain...
This paper reports on models of the grounded co-acquisition of syntax and semantics of locative spatial language in developmental robots. We instantiate theories from Cognitive Linguistics and Developmental Psychology and show how a learner robot can learn to produce and interpret spatial utterances in guided-learning interactions with a tutor robot. Particular emphasis is put on the role of the tutor...
In the present study, we investigated whether a robot is able to deceive a human by producing a behavior against him/her prediction. A feeling of being deceived by a robot would be a strong indicator that the human treat the robot as an intentional entity. We conducted a psychological experiment in which a subject played Darumasan ga Koronda, a Japanese children's game, with a robot. A main strategy...
This article explores the possibility of developing robot control software capable of discerning when and if a robot should deceive. Exploration of this problem is critical for developing robots with deception capabilities and may lend valuable insight into the phenomena of deception itself. In this paper we explore deception from an interdependence/game theoretic perspective. Further, we develop...
Robots and agents are becoming increasingly prominent in everyday life, taking on a variety of roles, including helpers, coaches, and even social companions. A core requirement for these social agents is the ability to establish and maintain long-term trusting and engaging relationship with their human users. Much research has already been done on the prerequisites for these types of social agents...
This article reports on a user study conducted to asses the credibility of a humanoid robot. The study set-up was based on the “Monty Hall Problem”. Overall 13 people between the ages of 19 and 84 took part in the study (7 male and 6 female). The experiment was set up as a card-game where the participant had to guess which of the three cards shows a price. At one point of the experiment the robot...
The art of computer-based game production is an aspiring goal and a challenging task. It involves many different activities, expertise and skills into many different areas such as: game theory, programming skills, multimedia, 2D/3D graphics and animation, sound engineering, story writing, project design and management, physics, logic design, interface programming, artificial intelligence (AI) and...
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