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We demonstrate a low-cost telerobotic system that leverages commercial virtual reality (VR) technology and integrates it with existing robotics control infrastructure. The system runs on a commercial gaming engine using off-the-shelf VR hardware and can be deployed on multiple network architectures. The system is based on the homunculus model of mind wherein we embed the user in a VR control room...
Virtual Reality may be considered a computational tool often used to aid in medical training, specially in surgical training. That allows surgeons to gain dexterity and experience in surgery without risking real patient lifes, reducing the probability of medical errors to occur, henceforth providing a better quality of life to patients. Due to the fragility of the human eye, more than most other areas...
This work presents a Virtual Reality training environment for upper limb amputees. Based on principles of a serious game, the training environment aims to condition the patient to use a prosthesis before it is manufactured. Studies show that the time of adjustment for use of a real prosthesis is considerably high. This often brings immense dismay to those patients who are already psychologically depressed...
The paper presents an overview of contemporary approaches to application of virtual reality systems for training of operating personnel for man-machine systems. Special emphases are made on application issues of virtual and alternate reality systems connected with probable cognitive dissonance in operation of real physical objects. The prospects of virtual reality application in professional training...
The results of the inclusion of Virtual Reality in the production line of an Industry Joalheira in the state of Bahia, a case study which was conducted in the elevenmonth period by a Startup consisting of two professional Designers and one Information Technology, between the years of 2008 and 2009. The production flow of this jewelery factory was losses due to continuous communication difficulties...
It is fact that technology has positively influenced educational field, like the education based on digital games. Besides that, one of the technologies that has gained recent notoriety is Virtual Reality, that can provide disruptive approaches of interaction on games. Even that the approach to learn using digital games is very motivating, it is not known the effectiveness of this method using immersive...
This work aims to present a methodology of communication between a criminal database and a virtual environment for forensic study, using a proprietary software and a virtual reality prototype, in order to support forensic science activities. The objective is to assist the forensic professional offering the use of criminal investigation resources inside a crime scene simulation, with sensations of...
In today's fast changing socio economic environment, companies have to rapidly adapt to changing conditions and adopt newer technologies and ways of working. Use of Augmented Reality (AR) and Virtual Reality (VR) is well recognized and effectively applied in different product based industries e.g., Aviation, Retail, Oil and Gas etc. However, services industries such as Banking, Finance and Insurance...
The basis of this research is concerned with designing and implementing a system that allows a player to engage in a virtual reality (VR) game with better immersion. The research was based on the idea that an avatar generated using real-time motion capture would improve the player’s immersion by increasing the perception of presence. When playing the VR games a common problem was observed. The user’s...
Mixed reality (MR) technologies can virtually change the appearance of real objects in real time without changing the material attributes of the objects and the associated haptic stimuli. In this study, we use MR-based visuo—haptic to investigate the mechanisms by which vision and haptics interact. In contrast to MR, diminished reality (DR) can virtually erase a real object from our sight. Because...
This poster discusses the implementation and technical choices of a proof of concept experience demonstrating interactive virtual characters for immersive mixed reality (MR) applications. Our interactive virtual characters are made believable through their visual appearance, physical interaction with the environment, dynamic behavior to the user and both real and virtual stimuli, and by being able...
This document describes some aspects of a design and research project undertaken during the years 2013–2017 by the Systems of Representation research group in the Department of Media at Aalto University in Finland. The objective of the work has been to create an interactive diorama based on the painting The Anatomy Lesson of Dr. Nicolaes Tulp. The diorama concept comprises a virtual reality simulation...
By using a virtual campus, users can not only immerse in the campus scene, but also interact with the system, which helps them understand the campus rapidly and deeply. But the virtual campus itself doesn't provide the relevant data information of the campus scene, which severely limits its application to a certain extent. To solve this problem, oriented to Beijing Institute of Petrochemical Technology...
With the developing of modern training, advanced requirements of training process such as creative, economical, realistic, safety have been proposed. It is hard for tradition training method to satisfy the training requirement of new technology and equipment in the background of modern industry. Traditional training methods were facing severe challenges. In order to solve the complex technical training...
The decline of the environmental situation in the world generates a need for regular drinking water quality monitoring as well as for the efficient nature management system development. An introduction to the concept of a fractal-synergetic approach to the procedure for conducting the environmental audit to support decision-making in the environmental management based on the virtual reality technology...
Combined with popular Internet of things and virtual reality technology, this paper has developed a set of intelligent agriculture, intelligent home in one of the intelligent manor sand table demo system. System test shows that the system can effectively simulate a number of intelligent agriculture, intelligent home in the practical scene. In the intelligent agricultural system part of the use of...
The recent boom in the field of virtual and augmented reality has dramatically increased the prevalence of spherical video. Given the enormous amount of data consumed by spherical video, it is critical to achieve efficient compression for storage and transmission. Prevalent approaches simply project (via different geometries) the spherical video onto planes for processing with traditional 2D video...
Virtual accident scenes in specific environments are simulated via the virtual reality technology. In the light of emergency rescue principles, trainees are allowed to mobilize and deploy emergency rescue forces, and work out combat schemes to control the development and expansion of accidents. In addition, based on the tactical knowledge repository, the system carries out logical reasoning for combat...
In order to study the Kinect and Unity3D combined with the deeper application, based on the use of Kinect to identify the body and made a new attempt for the binding of Unity3D. Using Kinect to get the dynamic behavior in the scene of the human body, to achieve control of the Unity object in the scene. Build the virtual scene in Unity3D platform. The test shows that the use of Kinect for human behavior...
This paper focuses on the integration of artificial intelligence methods in multi-agent virtual environments for cultural heritage applications and especially virtual museums and exhibitions. Multi-agent systems are considered here as being autonomous social organizations capable of developing dynamic personalized virtual environments. In this respect, some of the most common artificial intelligence...
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