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In this work, we present novel warping algorithms for full 2D pixel-grid deformations for face recognition. Due to high variation in face appearance, face recognition is considered a very difficult task, especially if only a single reference image, for example a mug-shot, per face is available. Usually model-based approaches with additional training data are used to cope with several types of variation...
Researchers have used depth images to approximate scene geometry in a variety of interactive 3D graphics applications. Previous researchers constructed images using orthographic or perspective projection, which limits the approximation quality to what's visible along a single view direction or from a single viewpoint. Images constructed with nonpinhole cameras can improve approximation quality at...
In the colorization process, artists fill image's regions with colors following harmony rules. Some region colorizations are more significant than others. In this paper we introduce a model for computer assisted colorization of segmented images using Itten's proportion contrast. Our model is able to process images composed of totally blank or partially filled regions. Though, each region must be filled...
Scan-converting lines for raster-based displays is a basic building block of many computer graphics tasks. While many fast line drawing algorithms are known, most produce thin and 'jagged' lines due to aliasing. Wu's algorithm includes a crude approximation of antialiasing, which still includes noticeable step edges. Even hardware multisampling cannot entirely eliminate aliasing. Instead, the proper...
This paper proposes a simple window-based range flow method which uses isometry of the observed surface as its primary matching constraint. The method uses feature points as anchoring references of the surface deformation. Given a set of matched features no other intensity information is used and hence the method can tolerate intensity changes over time. The range-flow equation is only required for...
The modeling of weathering effects in still images is a powerful editing tool for many graphics applications. Although most of these effects can be generated by manually creating textures through graphics editing applications, performing such artist work is time consuming. More sophisticated and automatic solutions to simulate a wide variety of weathering effects become essential. We present a method...
Integral images are commonly used in computer vision and computer graphics applications. Evaluation of box filters via integral images can be performed in constant time, regardless of the filter size. Although Heckbert (1986) extended the integral image approach for more complex filters, its usage has been very limited, in practice. In this paper, we present an extension to integral images that allows...
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