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In this paper, we propose designing a specific ontology for representing relevant aspects of affective phenomena in e-learning. The ontology is aimed to include the different types of emotions, moods and behaviors that students experience in the e-learning environments, the different types of feedback that teachers can provide to their students and the different effects in students' behavior during...
Education is one of the main application areas in personalized systems. Personalization is especially important for Web-based education due to at least two general reasons. First, most web-based applications are to be used by a much wider variety of users in comparison to traditional environments and personalization helps system suit users. Second, such systems are learner centric and users are working...
We have experienced, in the “Corporate knowledge” module, a new form of hybrid learning. This is based on having pedagogical scenarios as problem-based learning approach. These scenarios are innovative in their use of technology and teaching methods. This measure aims to encourage skills building for the benefit of students. The observing of the behavior of learners and the collection of their assessments...
The aim of this paper is to illustrate a technique of integration between Tutor Bot and QR codes, used to label real objects during learning activities in direct educational contexts (egc. Situated learning and Authentic Learning). Tutor Bot knowledge base, structured in AIML (Artificial Intelligent Markup Language), is questioned in natural language using a mobile device (smart-phones, tablet, etc...
We have assisted the development of a significant number of e-learning systems, which have achieved great success in distance teaching and education, but most of these systems present some limitations and some disadvantages. Most of them are closed where learning resources are fixed and the adaptability, the flexibility, and social relations are ignored and in most cases are not taken into account...
User awareness has become a popular feature in many social web applications. In classic text-based web-systems, user awareness features show how many users are online in a web application or how many users are accessing the same web page. When time based media like web lectures are concerned this approach comes to its limits since time-based media are inherently different from classic text-based media...
Computer Supported Collaborative Learning and Computer Supported Cooperative Work are research domains whose methodological instances are vaguely recognized and even more rarely modeled. The goal of this paper is to present a new approach for the construction of dynamic collaborative learning experiences and their devolution inside an Intelligent Tutoring System. The presented approach is based on...
This paper aims to present patterns for collaborative learning directed by cases of uses and sequence diagrams for re- use of learning objects. A proposal is based taking the theory from the UML model and proposing an extension to model a collaborative learning with: cases of use (CLUC)and sequence diagrams for collaborative learning (CLSD). This paper is based on the MACOBA model which proposes by...
Peer interaction promises to improve learnerspsila academic achievement and performances, and contribute to the development of learnerspsila higher-order thinking skills and social skills. Based on the recognition of peer interaction and computer mediated communication (CMC), this study argues that potentially effective peer interaction in the e-learning context should be built on knowledge relevance,...
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