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In this paper, we propose a classification model for learning state based on individual biometric data. In particular, we use the pupil size as a biometric data and the data has been collected from 72 participants. We also deploy the support vector machine (SVM) in conjunction with k-fold validation as an analysis tool. In order to improve the performance of the SVM, the we remove outliers from the...
Graduates are expected to be able to provide holistic solutions, capable of meeting diverse objectives simultaneously. Furthermore, opportunities are often “found” or “made.” The quality of solutions, however, is mediated by different conceptualizations of contexts. Thus, we aim to investigate how students would conceptualize, make sense, desire to know, find solutions and subsequently progress to...
The Constructivism Experimental Web-Based Learning model is an important constructive learning model that efficiently collaborate latest multi-media, on-line technology and also emphasis the importance of educator's instruction. This theory views student as proactive learning constructor and teacher's role is collecting, organizing external information, guiding student to explore, interact with designed...
Herzberg's "Two-Factor" Theory develops a concept that satisfaction and dissatisfaction are not on a continuum with one increasing as the other diminishes, but are independent phenomena. Factors that increase satisfaction are different with those decrease dissatisfaction. Consumer's brand selection behavior is also influenced by their satisfaction or dissatisfaction towards brand. So the...
Based on the questionnaire towards the residents living around the Yellow River in Shandong Province, the contingent valuation method (CVM) research suggests that among interviewees who are willing to compensate, yearly payment level of residents' ecological compensation is 184.38 yuan on average. Logit and the linear regression model indicates that the education level and the income level present...
Interdisciplinary knowledge is important for microsystem education. Main areas of required knowledge are electronic structures, electronic circuits, materials, bioelectronics, etc. The education involves nanomaterials and smart materials for sensor and smart micro and nanosystems. System of different interconnected laboratories is necessary for high quality education. Laboratories represent design...
The area of educational software evaluation has been increasingly muddled because of a lack of consensus among software evaluators. This article presents the classification and evaluation granularity of educational software, proposes an educational software quality hierarchy triangle model based on some major software quality models, analyzes the signification and relativity of the factors. At last,...
This paper presents the results of an experimental study on designing for self-efficacy in a game based driving simulator. Self-efficacy refers to how peoplepsilas beliefs in their capabilities affect their actions. The results show that the design of the feedback system can be used to increase self-efficacy measures thus affecting performance in a driving simulator environment. Self-efficacy has...
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