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This paper demonstrates the design, development and implementation of mobile learning in a museum setting. Learning can be more effective when it is contextualized and situated; base on this assumption we develop a database system to collect information of artifacts (trees) in a museum (an open area agriculture museum) and present to users or learners through mobile application. Information on the...
The study of qualitative chemical analysis for students of chemistry is addressed by means of lectures as well as experimental work in the lab. However, the number of lab tests to be performed is very large and with many experimental steps. Taking advantage of the easy access to mobile devices on the part of the students, it was proposed that through a mobile application it would be easier for them...
The convergence of Wi-Fi technologies and mobile devices present prospects to design and implement applications that will support learning on the move. Mobile learning (m-learning) is the study and practice of using mobile devices, such as smart phones, mobile phones, tablets, PDAs, MP3s and pocket PCs to support learning for anyone, anytime and anywhere. Through well-situated and flexible mobile...
Some problems that commonly stated by students who learn geography are too much information and definitions to be memorized, not interesting or enjoyable, difficult and so on. The use of Information and Communication Technology (ICT) media hopefully can help to solve this problem. Currently, most students have been familiar using mobile devices. Therefore, it is a potency to develop a geography learning...
Mobile learning application is a new fashionable trend. More than a thousand learning applications have been designed and developed. Therefore, the focus on mobile learning applications needs to be refined and improved in order to facilitate users' interaction and response towards the learning process. To develop an effective mobile learning application, one should start from the User Interface (UI)...
The paper examines how a gamification approach can enhance and enrich the learning experience of personal care givers (PCGs) for people with disabilities and older people (potential or in active employment). Using game elements that pervade the M-Care mobile PCG training application, users are given the opportunity to self-assess their newly acquired knowledge and through a rewards system they are...
IPTV, or Internet Protocol Television, provided digital content (text, graphic, audio and video) which users watched as television broadcasting on the Internet. This paper presents the development of IPTV (Suan Dusit Internet Broadcasting: SDIB) to mobile IPTV and describes the implications for teaching and learning. The mobile IPTV was developed as a prototype and designed to support users via wireless...
As we move into the digital age, educational institutions should identify and explore specific mobile technologies initiatives as a way to expose both students and teachers to the potential it engenders. Mobile applications (apps) are a big step towards providing flexible education; Universities are finding themselves grappling with how best to utilize mobile apps for learning while staying within...
The group discussion will actively involve participants in an exploration of innovative Mobile App Technology (MAT) as a tool to support teaching and learning, and as a method to bridge the gap between formal and informal learning in the 21st century. Participants will discuss MAT and its ability to empower informal learning. Unresolved questions emerging from the scholarly and practitioner communities...
This paper describes a mobile application with several features which can be used to teach Arabic sign language and to communicate using it. These features include translating from Arabic text to Arabic sign language, video chatting where two users can use the application to chat in Arabic sign language, SMS messaging and translating SMS messages to Arabic sign language, in addition to other features...
Currently, most mobile learning platforms are heterogeneous so that they always serve to specific types of mobile devices, and other mobile devices cannot access to them. The paper presents the problem and makes a research on combining mobile learning with eLML. ELML, which is released by University of Zurich (Switzerland), is a kind of e-Lesson markup language based on XML framework. It is independent...
This paper shows a pioneering project in education with the use of cell phones and other mobile devices. The mobile learning environment was developed by Fazion Sistemas and currently is at the Universidade Fernando Pessoa (Portugal). The paper presents an overview of mobile-learning concepts, its barriers, challenges and trends.
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