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Cinemagraphs are a compelling way to convey dynamic aspects of a scene. In these media, dynamic and still elements are juxtaposed to create an artistic and narrative experience. Creating a high-quality, aesthetically pleasing cinemagraph requires isolating objects in a semantically meaningful way and then selecting good start times and looping periods for those objects to minimize visual artifacts...
Dance performances use body gestures as a language to express emotion, and lighting and background images on the stage to create the scene and atmosphere. In conventional dance performances, the background images are usually selected or designed by professional stage designers according to the theme and the style of the dance. In new media dance performances, the stage effects are usually generated...
Folding Pattern is an art project developed by the team of artist/programmer Cristina Ghetti and Emanuele Mazza. A study in progress about perception, centralized in the use of digital tools to materialize art pieces of different formats, focused to an evolution of abstract ad kinetic art. Contemporary art is actually involved with scientific concepts and hybridated fields, the utilization of new...
This paper presents a design solution for a mobile application inspired by eco-visualization, suggesting a visualization of real time energy consumption of a household. The aspiration of this paper is to explore a solution that may influence individual users to a more sustainable behaviour by combining data collected from advanced measurement instruments, together with social media. By creating a...
In technological development in the area of e-democracy in-group equality is taken for granted. However, inequality in online communication is just as common as in other social contexts. To research the effects of starting from the presupposition of inequality we have developed a groupware for discussions. Based on democratic meeting techniques and social media it takes the form of a strategic game...
Interactive installation and new media are new developing areas with great potential in art and design. In these new art domains, artists use various types of media through different ways of interactions to create and present their artworks. However, due to the multimedia and cross domain features of this type of art, traditional design principles and tools may not cover the theoretical and practical...
We hypothesize that information shared on social media can work for distributed software teams as a surrogate of the social awareness, that is information that a person maintains about others in a social or conversational context, gained during informal face-to-face chats. Hence, we have developed a tool that extends a collaborative development environment by aggregating content from social networks...
Since companies have recognized that the integration of customers into processes of product innovation has become a critical factor for success, new concepts of virtual customer integration have been developed to investigate customer's needs and to identify customer-generated ideas. Virtual worlds seem to be promising in means of support customer integration because of their three-dimensional environments,...
In typical scenarios of construction planning, engineers communicate ideas primarily using paper based media (e.g. drawings) spread across table surfaces. Even though the traditional communication approach offers convenient interaction among participants, the media used are cumbersome to handle. Moreover, they present static information that cannot reflect the dynamic nature of a jobsite. These limitations...
We created a visual chat application for use during hazardous weather events. The application, NWSChat2, allows National Weather Service forecasters, media members, and storm trackers to communicate with each other, basing their conversation on a common shared radar map of the storm. Users can additionally annotate the map with `pins' or draw notes with a stylus. These annotations are automatically...
Studies on food culture have been flourished in recent decades. Although diverse dimensions of food related issues have been argued by researchers from various fields in an interdisciplinary manner, a sense of taste that should be a critical component of food selection and consumption has not been so much discussed. A sense of taste is the most ancient and familiar to everyday life of ordinary people,...
A disaster brings together a team of people often representing different organizations, resources, and roles. There are various parties involved and the situation requires close collaboration between different organizations and also the optimized, integrated use of management systems and resources. However, in practice the periodic sharing and dissemination of information is both critical and problematic...
Networked tiled display (NeTD) systems, which leverage low-cost display tiles connected by high-performance networking, enable the simultaneous visualization of multiple ultra-high-resolution media. In this paper, in order to pinpoint the performance bottlenecks, we first attempt to analyze the NeTD system performance under a remote visualization scenario. By modeling the NeTD system into computing/networking...
The Web today is as much a social space with a participatory culture spurred by online collaboration technologies, as it is an information source. The possibility that almost anyone can contribute content has made credibility assessment online important and difficult at the same time. Empirical studies claim that online credibility perceptions are based more on heuristics than on systematic processing...
This paper is the third in a series of papers designed to explore how "metaphorical meaning" can be used to support knowledge visualization. Within the present discussion the following is assumed: To understand the process of mind and organizational performance a view on meaningful expression is needed. In order to approach this collaborative task, knowledge visualization is seen as "business...
In this paper we present an authoring tool for collaborative visual creation of story outlines. A visual graph-based approach was adopted in order to allow story outlining of a wide range of types and genres of stories, while offering a story representation paradigm suitable for multi-author collaboration and for the integration and organisation of external sources of documentation of the story. Such...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
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