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In this research, a tool for evaluating algorithmic thinking ability of the primary schoolchildren was developed. This tool is based on the three categories of operations used to construct algorithms, namely, sequential operations, conditional branching operations, and iterative operations. Each question in the tool checks to see if the examinee understands the concept of one of the three categories...
Given the growing demand for skilled workers from the Computer Science field, the high attrition rate of entering Computer Science students is a serious problem at most universities. Much research exists on evaluating the reasons of failure with the introductory Computer Science curriculum referred to as the CS1, CS2 and CS3 courses. Current research has proposed methods to predict patterns and characteristics...
This WIP focusses on one component of our updated first year engineering program (FYEP), a student-owned laptop requirement. Requiring students to bring laptops will enable all students to practice the skills learned during their first-year engineering classes. Other engineering instructors will also be able to require students to bring and use laptops in their courses. Infusing the use of laptops...
Flipped classroom is an emerging pedagogical model with potentials to support active engagement and improve student performance. This research empirically validate the impact of: 1) Flipped classroom on student performance; and 2) Preferred learning style on student performance in a flipped classroom. We designed an experiment to compare the performance of students in flipped classroom with traditional...
The difficulties faced by students and teachers in learning and teaching introductory programming has been a research issue over the years. Demotivation is common in many novice programming students, who are not able to cope with the natural difficulties associated to programming learning. It is up to the teacher to find strategies to help students and keep them motivated during the course. The objective...
Problem Based Learning approach (PBL) is an instructive constructivist method which promotes, as its main feature, the use of real life problems to initiate and motivate the comprehension of new concepts, stimulating the abilities and actions that are needed for the solutions of such problems. PBL is strongly fundamented in well defined principles. Thus, it is fundamentally important that teachers...
In this paper, we analyzed whether the ability of students to solve problems can be influenced by the implementation of Computational Thinking (CT) in the teaching of mathematics. In this sense, we performed a quasi-experiment with students in the Brazilian's Basic Education Regular System (particularly in a group of students around fifteen years old) comparing their performance after being trained...
Engineering students conceptualize problems in diverse ways depending how the problems are presented. In this study, we investigate how different representations of problems, such as with images and sketches versus traditional word description of problems, allow students to recall information. Some students experience difficulties visualizing a concept when given a word problem while others do not...
In recent years, use of and interest in active learning techniques has been on the rise. In this special session, participants will be immersed in kinesthetic experiential learning activities that emphasize the “active” in active learning. Participants will be guided through a number of in-class activities and the underlying pedagogical philosophy. The session will end with open discussion and Q&A,...
The ability of students to retain information for future use is worthwhile in any subject. Specifically, it is essential in IT because concepts are built upon each other as a student progresses through a curriculum and courses. In this paper, we propose a mobile-based micro learning approach to help students to retain more knowledge and skills, and support classroom learning. The idea is to chunk...
The selection of an appropriate sequence of activities is an essential task to keep student motivation and foster engagement. Usually, decisions in this respect are made by taking into account the difficulty of the activities, in relation to the student's level of competence. In this paper, we present a dynamic model that aims to predict the average performance of a group of students at solving a...
Student-centered learning environments, including flipped classrooms, are becoming increasingly common in engineering education. Numerous advantages have been ascribed to these approaches, including that they increase student engagement and achievement. Unfortunately, not all students respond favorably to student-centered courses. To understand why, we are studying how students perceive their experiences...
While assessing electric circuit homework assignments in an Electrical Engineering program at West Virginia University, it is sometimes difficult to follow students' logic and thinking process. When instructors grade homework assignments, they only see what is written down on paper. Most students neglect to write out their thoughts, which can cause difficulty in comprehending why they choose a particular...
Based upon information received from the industry, one can define the knowledge and skills that are required for an engineer aiming to work in the IT industry. In this paper the authors present a possible method by which the learning process can be made more efficient. The authors highlight some advantages of the project-oriented approach in a programming course at Subotica Tech, an institution that...
Advising engineering students in their study path need to understand the curriculum structure, student capabilities and challenge that commonly appear in courses. This paper offered the simple method to help student advisor in analyzing student performance in their study path based on academic progress record of the student it-self and pattern that been built from other students that have taken the...
Virtual Reality (VR) is poised to revolutionize education by immersing students in learning experiences in a way no other technology has before. In these early days of educational VR applications, it is critical to establish meaningful metrics to determine the potential benefits- and risks-of exposing elementary school students to interactive media using head mounted displays and hand held controllers...
Novice researchers have difficulties in operationalization (breaking down of abstract concepts to measurables) and generalization (generalize the findings to make claims). We have designed a system called OPeD (Operationalizing using ProblEm Decomposition), for teaching learning of operationalization. OPeD trains novice researchers in operationalization through problem decomposition. OPeD is based...
In recent years, utilization of technology-assisted models for the teaching field have achieved more innovation and advancement with the improvement of information technology. The popularization of high speed networks even facilitates live stream teaching to be an important learning channel. By cooperating with domestic dealers of Maker Education, Smart Campus promoted by the Industrial Development...
Divergent and convergent (D&C) thinking skills are important in solving software design problems. Divergent thinking involves processes like understanding the problem from multiple perspectives and generating multiple solutions to a problem. While, convergent thinking is evaluating and selecting the solution based on the criteria and constraints. These skills are important in software design process...
New times demand new teaching and learning methodologies. A partial flipped classroom methodology was tested in a modelling and feedback control course for undergraduate biomedical engineering. A semester course was divided in two parts: the first half using a flipped approach and the second one using a classical approach. The experience results are reported, presenting the methodology ups and downs...
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