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Meeting the target of 8000 steps/day, as recommended by many national governments and health authorities, can provide considerable physical and mental health benefits and is seen as a key target for reducing obesity levels and improving public health. However, to optimize the health benefits, walking should be performed at a “moderate” intensity. While there are numerous mobile fitness applications...
Mobile augmented reality (mobile AR) enables virtual content such as 3D models, animations and annotations to be placed on top of a real world objects in any context. We applied mobile AR to develop the Calory Battle AR exergame to tackle worldwide childhood obesity. In this game the player finds and defuses virtual calory bombs in a real world environment. Specifically, we present the development...
We proposed an extensible mobile augmented reality exergame platform which utilizes augmented reality and sensors to connect virtual game content to the real world. We analyzed the current state of augmented reality and exergaming research before describing the Calory Battle AR concept along with its technical details. Extensibility of the platform is threefold: 1) players can create and share game...
Today's high calorie diets and low physical activity levels contributes towards childhood obesity. Exergaming, a combination of "exercise" and "gaming" was conceived as a means of addressing this problem. In this paper a mobile collaborative exergame, which is designed to be enjoyable and physically challenging, is presented. The long term objective is to harness conventional mobile...
The urban lifestyle is hectic and information rich. A busy work pace and digital entertainment take time away from real world physical exercise, while lifestyle diseases increase globally. An aging population and diminishing resources for public healthcare cause pressure to move healthcare resources from treatment to prevention of illnesses. Exergaming, which is a term combining ldquoexerciserdquo...
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