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The following topics are dealt with: Internet; crowdsourcing; software engineering; cyber security; successive iterative decoding; correlated Rayleigh fading envelope; pseudorandom phase generation; nonuniform signal constellation; network coding; mobile Web service; mobile Web services; fault tolerant architecture; context aware approach; arabic language processing; smart grid; video techniques;...
Understanding linguistic culture is indispensable to learn foreign language. In Japanese language learning, polite expressions are related to Japanese culture closely, we proposed to design a context-awareness ubiquitous learning environment for Japanese polite expressions learning. In this paper we will address how we designed this environment for supporting the collaborative learning according to...
Japanese text is composed from three kinds of characters that are "Hiragana", "Katakana", and "Chinese character". This chapter is explained about these three kinds of characters necessary for writing Japanese. Children of lower grade have little knowledge on "Kanji".Therefore, they can't enough read and write "Kanji". However, applications like Web...
In adaptive learning environments, this exchange of online presence data cannot be considered isolated from the overall learning context. However, there is yet no systematic solution to exchanging and integrating online presence data from diverse instant messaging and social networking applications. To address this issue, we propose an ontology-based approach to sharing online presence data in adaptive...
New media technology students at university face many challenges from social to pedagogical when they start academic studies. One of the programs initial goals for these new students is to introduce them to some of the key social Web services that they will need to use for their schoolwork. The use of pervasive games to reach this specific purpose may help new students acclimate to these challenges...
The following topics are dealt with: e-learning; mobile learning; computer aided instruction; information hiding; digital watermark; management information system; decision supposed system; e-business; e-hospital; e-society; network engineering; software engineering; mobile communication; artificial intelligent system; pattern recognition; data mining; ubiquitous computing; computer vision; rough...
In this paper, we propose a collaborative learning service in ubiquitous environment for social networking service (SNS). The main characteristic of the service is that the users use the service to search the person who can solve the problem, and an appropriate request chain of friends (CF) will be recommended, upon their request. It allows the members to interact and expand the network of friendship...
A software system architecture for context-aware mLearning service execution in an InfoStations environment established within a University Campus is presented. The main user scenarios affecting the context-aware service execution are described. The multi-agent nature of the InfoStationpsilas architecture receives particular attention.
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervasive computing technologies and can thus be linked with virtual information such as educational content. We report on our experiences building and deploying the Augmented Knight's Castle, an augmented toy environment that...
In this paper we present an evaluation methodology of personalized delivery of multimedia resources in an e-learning platform that takes advantage of Web 2.0 technologies and its standards, such as (i) streaming using RSS and Atom feeds, (ii) searching using meta-data search engine, (iii) delivering using ubiquitous computing and (iv) personalized learning. Our framework consists of the following...
The purpose of this paper is to present the application of distribute mutual exclusion for controlling the text message exchange in a ubiquitous chat named M-SynchroTalk. This chat allows tutors and students to be in contact even on the move. The main issue is to organize the entire communication when several students speak at the same time and about many subjects. All in all, the chat hold the dialog...
As it is very difficult for learners to find the most proper contents according to their preferences from massive resources in U-Learning environment, the resource recommendation mechanism as a core component must be introduced. On the other hand, traditional recommendation mechanisms have been widely studied in e-business and personalized service fields in which most of them only take into account...
Remote education in developing countries is a challenging task. Pervasive learning is "always on" education that is available anywhere, at any time. It is a social process connecting learners to communities of devices, people, and situations, so that learners can construct relevant and meaningful learning experiences, that they author themselves. Collaborative learning is one of the components...
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