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A challenging research issue, which has recently attracted a lot of attention, is the incorporation of emotion recognition technology in serious games applications, in order to improve the quality of interaction and enhance the gaming experience. To this end, in this paper, we present an emotion recognition methodology that utilizes information extracted from multimodal fusion analysis to identify...
Music and Emotion Driven Game Engine (MEDGE) is a music game engine capable of analyzing emotional content in music real-time. As such, its emotion recognition algorithm complexity is computational intensive. This paper studies the MEDGE performance in quantitative terms when it is ported to PS3's multithreading technology — Cell BE platform. We show the experimental results of the increased performance...
Robot companions must be able to display social, affective behaviour. As a prerequisite for companionship, the ability to sustain long-term interactions with users requires companions to be endowed with affect recognition abilities. This paper explores application-dependent user states in a naturalistic scenario where an iCat robot plays chess with children. In this scenario, the role of context is...
Musical games and social interaction music-based platform are getting always more users, which are attracted by tools to easily organize and retrieval the music contents, and by an active participation in the fruition process. In this context Web 2.0 technologies play an important role in facilitating collaborative creation, active participation, and the sharing of music contents to the large users...
This paper presents multi-modal analysis of human-computer interactions based on automatic inference of expressions in speech. It describes an automatic inference system that recognizes aural expressions of emotions, complex mental states and expression mixtures. The implementation is based on the observation that different vocal features distinguish different expressions. The system was trained on...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
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