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Modern data is increasingly complex. High dimensionality, heterogeneity and independent multiple representations are the basic properties of today's data. With increasing sources of data collection, a single object can have multiple representations, which we call views. In this paper we propose a multiview classification technique, which uses fuzzy mapping to obtain maximum similarity between an object...
Wristbands have been traditionally designed to track the activities of a single person. However there is an opportunity to utilize the sensing capabilities of wristbands to offer activity tracking services within the domain of team-based sports games. In this paper we demonstrate the design of an activity tracking system capable of detecting the players' activities within a one-to-one basketball game...
Mobile applications are popular in recent years. They are often allowed to access and modify users' sensitive data. However, many mobile applications are malwares that inappropriately use these sensitive data. To detect these malwares, Gorla et al. Propose CHABADA which compares app behaviors against its descriptions. Data about known malwares are not used in their work, which limits its effectiveness...
This paper investigates the utilization of game theory models for automated analysis of hyperspectral imagery. The author proposes three approaches to using strategic, competitive game theory models for groundcover classification using hyperspectral imagery, including the application of game theory models to (i) hyperspectral band grouping and (ii) pixel classification in a classifier ensemble system...
This paper presents the results of an explorative study on predicting aspects of playing behavior for the major commercial title Tomb Raider: Underworld (TRU). Various supervised learning algorithms are trained on a large-scale set of in-game player behavior data, to predict when a player will stop playing the TRU game and, if the player completes the game, how long will it take to do so. Results...
Recognizing activities in real-world videos is a difficult problem exacerbated by background clutter, changes in camera angle & zoom, rapid camera movements etc. Large corpora of labeled videos can be used to train automated activity recognition systems, but this requires expensive human labor and time. This paper explores how closed captions that naturally accompany many videos can act as weak...
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