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Augmented Reality (AR) is a technology that augments the real physical world with computer-generated 3D virtual objects such that the users can interact with them using the screen of their mobile devices. This paper studies how to effectively use AR to enhance the learning experience of kindergarten students, while addressing parents' concern that a long-time usage of electronic devices may affect...
Qiraat mobile has been gaining a lot of attention from users who wish to recite Quran. In this paper, we will discuss the earlier versions of MyQiraat derived from two previous projects of Qiraat mobile design called MyQiraat version 1 and MyQiraat version 2. The aim of this research is to enable and promote the learning of Qiraat anytime and anywhere using mobile devices. The initial evaluation result...
In this work, we present a brief report on a pilot project based on the concepts of Mobile Remote Experimentation (MRE). The project aims to provide an environment and a model using open source tools that can be replicated, since these are likely to re-use and have low cost, essential factors when it comes to public education, that allows students to perform laboratory practices remotely via mobile...
This paper presents the results of the first phase in a multi-phase study developing an educational fitness application on mobile devices to help combat the growing levels of obesity among youth age 11 to 17. This first phase studies demographic differences across age and gender with regards to physical activities, computer games and mobile technology usage in order to develop an adaptive mobile fitness...
The advance of mobile technology has empowered learners. The affordance of mobile technology can be exploited to make education more pervasive and equitable. It expedites the pedagogical shift from teacher-centered to student-centered learning, enabling a ubiquitous learning environment that will promote students' engagement through multiple modalities. We explore ways to maximize the power of mobile...
As mobile devices become increasingly prominent in the lives of children worldwide, many researchers are experimenting with the use of these popular devices for a range of different teaching and learning purposes. A mobile learning application for the young ones should be designed and developed with respect to their technological skill, learning capability and language proficiency. This paper discusses...
Learning through mobile devices such as PDAs, mobile phones, laptops with wireless capabilities, today is integrated within education systems to deliver electronic contents and to support real-time communications. It is used as a tool to engage learners in collaborative, communicative, constructive and supportive activities. It is unique in ensuring ubiquity and mobility in learning without time,...
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