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Threaded debate forums have become one of the major social media platforms. Usually people argue with one another using not only claims and evidences about the topic under discussion but also language used to organize them, which we refer to as shell. In this paper, we study how to separate shell from topical contents using unsupervised methods. Along this line, we develop a latent variable model...
The purpose of special education for students with intellectual disability is not only to introduce and improve academic skills but mainly to enhance the quality of the children's life and promote their autonomy and self-determination. Games have been used in special education classrooms as tools of gratification and extrinsic motivation. Contemporary game theorists have gone further to suggest that...
MPOC-Massive Private Online Course, is an online teacher training course developed by Peking University in 2006. This course was designed on the model of SPOC, 20-25 trainees each online class. But influenced by the prejudice of Online Course in China and lower tuition, the real size of the online class is between 80 to 120. An online facilitator is assigned to the online class to lead online trainees...
Media types in heterogeneous source are usually represented in different dimensions; this makes cross-media retrieval hard to process. In this paper, we utilize a new domain adaptation to solve Heterogeneous domain adaptation (HDA) problem in cross-media retrieval using Heterogeneous Feature Augmentation (HFA). First, different dimensions of features are transformed into a common subspace by learning...
The coach evaluation system is established in this paper by using fuzzy mathematics model. The necessity and main principles of the coach evaluation system are analyzed. First of all, Delphi method and frequency statistics method are used to determine the indexes of the evaluation system, and then the weight of each index is calculated by Analytic Hierarchy Process (AHP) and literature method. Secondly,...
Presentation skills that involve public speaking are an asset that many recognize to be important for their careers or during their study. One way to learn how to maintain eye contact and address clearly as a speaker is to use virtual audiences (VA) that simulate the reactions of a live public. A mixed-methods exploratory study has been conducted to conceptualize the design of such a VA. The purpose...
In order to understand young students' perceptions of bioenergy and the social environment of their learning about bioenergy, a survey was conducted among 1903 school students of 15 years age in Finland, Slovakia, Taiwan, and Turkey. The results showed that the students were critical of bioenergy especially the issues related to energy production from forest biomass. Most of the students did not have...
Online information systems on different devices are being increasingly used in learning processes and as part of continuing education within a wide range of disciplines. However, this increase has often not been matched in and of itself by user acceptance. Emphasizing the needs of human actors (users) is a vital part of ensuring their motivation so that the use of information systems will become generally...
Traditional sports teaching affects the enthusiasm of students and it also doesn't benefit the improvement of the teachers' level. Multimedia technology is able to overcome most of the flaws in traditional sports teaching by integrating the advantages of various media. However, its superiority in sports teaching hasn't yet fully reflected due to the subjective and objective reasons. Under this condition,...
This doctoral thesis, developed within the Ambientes Potencializadores para a Inclusão (API) reseach group at the Universidade Estadual Paulista Júlio de Mesquita Filho/ Faculdade de Ciências e Tecnologia (Unesp/FCT), studies the context of teacher training under the theme axes: Use of Information and Communication Digital Technologies (Tecnologias Digitais de Informação e Comunicação — TDIC) in Education,...
This workshop will introduce participants to the theories behind game-based learning and will lead participants through conceptualising how game-based learning fits within their curricular and training needs by exploring the nuances of game-based learning in diverse settings. Participants will explore how to implement game-based learning within their classroom/training environment and will critique...
University novice teachers are generally lack of teaching experience and skills when starting teacher development. In this context, this research aims to explore specific programs and methods to enhance university novice teachers' teaching capability through school-based training. Based on the teachers' knowledge theory, we construct the training target and content system to design the activities...
This paper discusses the need for technology education for physicians. A discussion of a series of technology related medical accidents is presented first, followed by a discussion of the types of technologies a physician uses on a daily basis. A set of technology education competencies is presented in a hierarchical format.
Never has the speed of development in the area of engineering been as accelerated as it is today, as we observe the enormous and driven growth of the area of engineering. Today's tendencies require concerted new efforts in engineering education — or in other words, the importance of pedagogy in the field of engineering is growing enormously. These changes strongly demand new didactic and pedagogic...
Through a new training mode, and given full play to the advantages of modern distance education under the guideline of communication theories, online learning system and Moodle platform have been constituted on the basis of the network platform and multimedia resources. Thus, rural minority teachers' educational technical skills will be efficiently trained with the help of computer-aided education...
As an important area of modern management research, psychological management is a new development of management science, which has attracted wide attention all over the world. In no case one's psychology management should be neglected. As of scientific psychology management, this paper put forwards that to manage one's psychology is to manage one's behavior and that to operate psychological management...
Games and Learning Alliance (GaLA) is the EU Network of Excellence on serious games (SG). The main expected outcome is the set-up a Virtual Research Centre (VRC) aimed at integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level. The other two key focuses of the project are (1) the support to deployment...
In today's aircrew training context, although there is an abundance of training systems that can enhance training and reduce costs, the challenge for the military training organizations to select the most cost-effective training systems to address their immediate and future needs is unresolved. The urgency of this dilemma is exacerbated by shrinking defense budgets. This paper shows how the systems...
This training program is a subsidiary program of Beijing outstanding talents cultivation plan, whose topic is “the study of cultivating model of how to improve young college teachers' teaching practice ability by the application of modern educational technology”. It is mainly designed by the author who took part in it. The detailed processes of how to design the program is briefly illustrated as below.
This paper is devoted to the topic of e-learning in schools, addressing the question of whether the so-called “digital natives"1 may be found among high school students — while using the computer as a learning tool. In particular, computer-related attitudes, which may affect personal characteristics and individual learning skills, are examined in relation to their effect on the usage of computer-based...
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