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Model-based camera tracking methods basically require visual cues to be as correctly tracked as possible. However, the requirement is not likely to be satisfied in uncontrolled real environments. Incorrectly tracked visual cues are the main cause of jitter which annoys users in augmented reality. Therefore, we propose a jitter suppression method that guesses the magnitude of camera motion based on...
Most of the development of pose recognition focused on a single person. However, many applications of computer vision essentially require the estimation of multiple people. Hence, in this paper, we address the problems of estimating poses of multiple persons using volumes estimated from multiple cameras. One of the main issues that causes the multiple person from multiple cameras to be problematic...
We propose a system that can reliably track multiple cars in congested traffic environments. Our system's key basis is the implementation of a sequential Monte Carlo algorithm, which introduces robustness against problems arising due to the proximity between vehicles. By directly modelling occlusions and collisions between cars we obtain promising results on an urban traffic dataset. Extensions to...
This paper presents an approach to the 3D visual tracking problem into multi-camera environments. This proposal executes the markerless visual tracking observing the environment through a model based in a volumetric reconstruction technique, called 3D Probabilistic Occupancy Grids, which is still seldom used for this purpose. The target is tracked by the use of Expectation-Maximization algorithm with...
Occlusion and lack of visibility in crowded and cluttered scenes make it difficult to track individual people correctly and consistently, particularly in a single view. We present a multi-view approach to solving this problem. In our approach we neither detect nor track objects from any single camera or camera pair; rather evidence is gathered from all the cameras into a synergistic framework and...
We present a practical framework for detecting and modeling 3D static occlusions for wide-baseline, multi-camera scenarios where the number of cameras is small. The framework consists of an iterative learning procedure where at each frame the occlusion model is used to solve the voxel occupancy problem, and this solution is then used to update the occlusion model. Along with this iterative procedure,...
In this paper, augmented reality techniques are used in order to create a virtual mirror for the real-time visualization of customized sports shoes. Similar to looking into a mirror when trying on new shoes in a shop, we create the same impression but for virtual shoes that the customer can design individually. For that purpose, we replace the real mirror by a large display that shows the mirrored...
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