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This research aims to associate the gap of old tradition teaching and learning mathematics with the help of dynamic mathematical software. Also, enhancing the learning capabilities and interest of students by creating a platform of variations to teach mathematics based on existing world problems. To improve the discovery learning procedure by empowering both the teacher and learner to visualize and...
The present article refers a project developed in the area of programming and robotics aiming to promote the school success through the implementation of a pedagogy associated with problem solving based on the fundamentals of Scratch language programming and using structural components that aims students development in different areas of education. The All in Scratch project is a combination of several...
This paper presents a universally-designed web-based Workspace that facilitates the manipulation of elementary level mathematics: arithmetic and algebra. The Workspace features a multi-layer design that supports diversity along different dimensions: students with different degrees of visual acuity (from sighted to blind); different levels of proficiency in the subject; and different interaction modes...
The present work was developed in an educational context and was introduced into the theme of the practical application in a classroom setting of the subject Tecnologias da Informação e Comunicação — TIC (Information and Communication Technologies — ICT) with 5th and 6th grade students. All the work presented here was based on two premises: the use of Scratch as a tool and the students as producers...
Prolog language is the significant content in the senior middle school's artificial intelligence curriculum, yet the reference experience on that content's instruction is very much finite. Discussing the feasibility and implementation process for PBL instruction model on Prolog language's instruction and combining the introduction with concrete case, be able to provide some experience and reference...
"Reasoning and expert system" is one of the three elective modules of the "preliminary learning on artificial intelligence" toward the new General High School Curriculum Standard, instruction of which has close relation with the knowledge view and skill view of Cognitive Apprenticeship. Probing into the feasibility and implementation of Cognitive Apprenticeship in the instruction...
Learning is a fundamental human activity that occurs throughout life. Growth is inherent in each and every individual; with it comes more empowerment. Education and educational systems are constructed to support learning and growth. Process Educationtrade is a performance-based philosophy of education which integrates many different educational theories, processes, and tools in emphasizing the continuous...
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