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In this paper, we propose the utilization of augmented reality (AR) in a smart classroom (SaCI). The architecture of a SaCI has been proposed in a previous work, based on the paradigm of multi-agent systems. In this paper, we propose an agent that provides services of AR to display and design, among other things, augmented scenarios. In addition, we define an experimental real environment in SaCI...
Personalization in the field of Technology Enhanced Learning (TEL) is a topic that received a lot of concern by researchers. At the same time, there is a growing amount of Open Educational Resources (OER) indexed according to the W3C standards. Relevant OERs can usefully complement the contents delivered to a learner during an online course. Computing the best OERs to offer to the learner at each...
New technologies in education has driven the development of many investigations into pedagogy, which has led to the emergence of new computing mechanisms that contribute to the improvement of education quality. This paper aims to contribute to a process that monitors the progress of skills through the identification of learning styles and semantic elements in order to identify problems in academic...
This paper provides an agent based on an otology that helps instructors to guide the process of selecting teaching and learning strategies. We present an approach of ontology representation based on a novel architecture of agent-based simulation of teaching and learning process. We propose a conceptual architecture of such system. There are presented several aspects, how the usage of ontologies for...
This research proposes the use of a belief desire intention (BDI) agent architecture that can be integrated with virtual learning environments (VLE). Thus we are developing and implementing a methodology that considers the main agents in this architecture. The BDI architecture applied in this study was based on Jadex. In addition this platform is standalone and goal oriented thus facilitating the...
This paper was an overview about the robotic simulation e-learning to support studentpsilas learning within a simulation environment. The project will focus the development of robotic simulation in the laboratory where the philosophy of problem based learning (PBL) was challenged through lecturers using traditional teaching method. The project includes development of the system to support students...
Thanks to the attractions of the multimedia, namely interactivity and multimodality, it seems that web sites and CD-ROMs have the capacity to transmit heritage information to the public. But ultimately they miss real cognitive or educational purposes. Consequently, this article suggests enriching the conception of educational products, combining the potential of video games with the methods of representation...
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