The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
In this paper we describe how a video game designed to deliver a rehabilitation therapy can produce data of a standard that is clinically useful. Our approach is based entirely on commodity video game hardware, making our solution one that may be delivered in a cost efficient manner. The step of ensuring data fidelity was crucial in allowing clinical assessment to be derived from standard video game...
This work presents a low-cost multimodal system that combine the use of serious video games for health and the analysis of biomedical signals with the purpose of optimizing the processes of physical rehabilitation and neurorehabilitation in Colombia. Portable and non-invasive sensors are used to register the motion capture data and the neurophysiological signals taken using brain computer interface...
This paper proposes a post-stroke rehabilitation system for hemiparetic-arm based on the application of tilt sensors. The study focuses on designing, developing and simulating the results. The result is documented for the purpose of post-processing and progressive status tracking. The subject needs to wear a set of sensors over the palm while performing a few basics arm movement. The data will be...
The movement recovery and the independence in the activities of daily living in a short period of time are among the aims of the physical therapy. For this the video games are being used in the physiotherapy clinics to increase the body balance, and the strength and tonus of the muscle. Seventy percentage of the patients in treatment have some orthopedic problem or neurological condition. In this...
This paper reports the outcome and feasibility of using a novel virtual reality system, SeeMe, for the assessment and treatment of unilateral spatial neglect following stroke in a recovered post-stroke subject with residual symptoms of unilateral spatial neglect (USN). The subject received 8 weekly treatment sessions. Outcome measures included the Short Feedback Questionnaire, standard paper and pencil...
Virtual reality-based games are becoming increasingly popular as rehabilitation interventions for people with movement disorders. The goal of this study was to perform a qualitative evaluation of a novel system for upper limb stroke rehabilitation to provide guidance for future system development. Participants completed 18 sessions with the intervention over six weeks. They found the intervention...
Proprioception should be necessary for the trunk balance and skillful movement. However, proprioception deteriorates due to aging and spinal cord injury. Training for the recovery of proprioception is required because of the ADL and prevention of overturning. We have developed a new rehabilitation support system for “sensory training”. The purpose of this study is to perform clinical trials with 2...
The declining cognitive and motor abilities has become a major problem in the health care of the elderly, often leading to potentially fatal falls. Current rehabilitation strategies to address this issue include routine physiotherapy which is often dull and boring for the patient, leading to poor adherence. In recent years, the use of video games in physical therapy has reportedly had a positive affect...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.