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Stroke is a global health problem and leading cause of severe disabilities. Majority stroke survivors have impaired upper limb and body balance problems which influence their performance for activity of daily living. Kinect-based system for home-based virtual rehabilitation becoming popular and be proven much more effective than regular therapy. However, most of the Kinect Rehabilitation Systems are...
According to statistics, one in every three adults ageing 65 or older falls every year. Every fall may lead to long-term consequences due to fractures or even neurological damages. These consequences have severe impact in their quality of life, independence and confidence, ultimately increasing the risk of early death. Moreover, the risk of falling increases as age advances. Fortunately, several studies...
This work presents a low-cost multimodal system that combine the use of serious video games for health and the analysis of biomedical signals with the purpose of optimizing the processes of physical rehabilitation and neurorehabilitation in Colombia. Portable and non-invasive sensors are used to register the motion capture data and the neurophysiological signals taken using brain computer interface...
Pyramidal syndrome is a neuromotor disorder that affects quality of life of 1 out of 12,000 people around the world and most people in their middle- old age. Conventional methods are used generally for the rehabilitation of this disorder and studies are currently trying to rehabilitate patients through interaction with serious video games focused on health. This study proposes a combination of the...
Current motion tracking systems used in games for upper limb stroke rehabilitation either use sensor based tracking systems that can be problematic for a user with an impaired upper extremity to wear or hold, or vision based tracking using cameras that are less robust and struggle to retrieve accurate three dimensional position information. The Microsoft Kinect is a low cost depth sensor that promises...
troke patient usually has the goal to maintain rehabilitation training, which is mainly to avoid physical function degeneration and to prevent the triggering of related complications. Therefore, how to obtain optimal rehabilitation therapy and to shorten the training time is a topic filled with lots of challenges. Traditional rehabilitation equipment is very expensive. Large scale equipment usually...
This paper introduces a sensor suite framework for the partial automation of prosthetic arm control allowing high level control with a reduction of cognitive burden placed upon the user. Automation aims to replicate the hand eye co-ordination through the synergy of a virtual 7DOF arm prosthesis together with the development of a gaze tracking system. The interactions between elements of the suite...
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