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Technology is changing the way today's children learn. Based on our experience in the development of educational software for children, it is our belief that computer interaction should consider the factors that affect children's cognitive abilities and take an active part in the realm of the methodological process of hypermedia design. Departing from the results of a preliminary study with pre-school...
There are four main types of children's art educational software in Chinese market, which are drawing software, wiping software, coloring software and attire software. Drawing software contain more than twenty kinds, fifteen of which are developed by other countries using English interface and English speech hint, three of which are developed by Hong Kong and Taiwan using traditional Chinese characters...
Much recent work in multiple input use scenarios for children's learning software has focused either on math or on English language learning. The persistence of under-information among children in the developing world on issues of hygiene and disease prevention remains a massive challenge within the scholarly community in public health, especially in the developing regions that multiple input learning...
Past research has shown the benefits of increased engagement and collaboration for learning using multiple inputs for children sharing computers. Taking the work forth beyond clicks, we demonstrate the use of inexpensive numeric keypads as multiple input devices in shared computing scenarios, as many have argued are well-suited to the developing world, and show its utility in mathematical learning...
Traditional Single Display Groupware (SDG) solutions have been used to create software for developing regions. SDG allows for greater utilization of the limited infrastructure available in such areas. This technology is particularly appropriate in classrooms where groups of children often use educational software on a single computer. However, SDG has faced several challenges working with legacy applications...
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