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One of the recurring design issues in creating computational artifacts for children is the question of programmability. On the one hand, there is only a limited range of things that a non-programmable artifact or toy can be "taught" to do. On the other hand, the traditional trappings and cultural associations of full-scale programming (e. g., incorporating a screen within a programmable...
Technology is making a significant impact on modern education. Computer technology has been proposed to serve education in many papers. However, more and more teachers are complaining that students spend more time on the Internet rather than learning. It is the most head-breaking problem to parent that children addict to the Internet. Many people are going to extreme on coping with the main negative...
Emotion simulation is very useful for modeling believable virtual character in safety education software, in order to enhance the efficacy of emotion simulation for Web3D applications, a fuzzy productive rule-based emotion model is presented, it integrates the mechanism of emotion decay and emotion filtering, an emotion intensity is calculated by Mamdani inference model. A 3D virtual interactive virtual...
This paper presents the design of the final stage of a new game currently in development, entitled cMotion, which will use virtual humans to teach emotion recognition and programming concepts to children. Having multiple facets, cMotion is designed to teach the intended users how to recognize facial expressions and manipulate an interactive virtual character using a visual drag-and-drop programming...
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