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Water simulation and terrain change are both important aspects in computer graphics and useful in producing realistic interactive environment. We present a step to combine the two phenomena together. In our system terrain is carefully organized to make it can be modified easily. The water flow is calculated by the shallow water simulation, which is a 2D simplification of Navier-Stocks equations. When...
High-fidelity site-specific modeling of wireless communications channels has historically been too computationally intensive for casual implementation in network simulators. However, simulation cannot predict the behavior of wireless networks in real-world environments without modeling the physical channel to the degree needed to support the objectives of the simulation. The most commonly used models...
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