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Though learning objects have started gaining popularity among the diverse groups of educators, there is no single platform for these sets of groups to collaborate and create e-learning modules. These modules are made up of digital objects that can represent images, animation, etc., along with metadata that defines the context in which these objects are being used. In this paper, we propose a solution...
Recent technological developments have enabled the use of virtual three dimensional platforms for educational uses. In this paper, an application based upon the Opensim platform for use within medical education and development of clinical skills is presented together with its associated repurposing so as to reconstruct and change this environment so that it fits different medical specialties. The...
This article introduces the concept of e-Learning and gives its corresponding architecture. Based on this three-layer architecture of the e-learning, this article proposes the systematic design and the implementation scheme for teaching the communicational courses while meeting the training requirements of the students of the communication engineering major in the e-learning environment.
Finding high-quality educational resources on the Web is a demanding work both for the teachers and for the students. The difficulty stems from the big quantity of didactic resources available in the net, the slight offered functionality of search engines and the lack of good metadata attached to the resources. For these reasons, the attention of the research community is currently focused on improving...
The production of electronic course content for delivery on virtual learning environments which employ the growing number of standards and specifications in this area are intended to enable the electronic teaching material to be re-used. This is accomplished by providing clearly defined approaches to describing and organising content so that the material can be made available and discovered on a number...
A major challenge in the field of e-learning is to make teaching material reusable. A solution that became widely acknowledged is the learning object approach, and revolves about a set of principles that facilitate the reuse and the distribution of knowledge intended for teaching. Moreover, to build virtual learning environments that do not require the attendance of human teachers and that is able...
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