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One of the driving forces behind developing digital games is the idea that digital games have the potential to provide engagement in learning by delivering timely and well structured feedback. This paper discusses how the interactive-feedback loop found in digital games can be used to effectively support the engagement and also the progress of learners. We investigate key motivational factors in providing...
In this paper we report on a case study of learning in Second Life. A system view of education guided this preliminary work to focus on communication and social interactions in learning in Second Life. Two undergraduate Computer Science courses were observed. Significant differences are revealed in required instructor direction and signs of negative engagement. Despite instructor engagement and novel...
The paper presents the second phase of a curriculum project that builds on existing successful work. Our work involves the development, implementation, and testing of an adaptable framework for the presentation of core AI topics that emphasizes the relationship between AI and computer science. Under phase 1, we developed and pilot-tested our proof-of-concept. The second phase involves further development...
It's no secret that undergraduate computer science enrollment, which has suffered through one of its periodic downturns, seems to have bottomed out but is now on an upswing. This cyclic behavior has been occurring for many years now, producing many exciting ideas concerning how to revamp introductory computer science courses to make them more exciting and relevant, and to show beginning students that...
Games are attractive and they can improve the critical thinking and problem solving skills. To research their use in education is significant. The course ??the Computer Composing Principles?? is a core course in the computer science engineering degree. To understand the principles of each computer component deeply and expressly, a proposal is represented in the paper that is to play with a computer...
This paper describes a new course in development that utilizes technical game development as the unifying subject. This matches a goal of our Computer Science program to provide opportunities for students to utilize multiple CS topics in a single course. Doing so results in those subjects being reinforced and expanded by repeating them in a new context, it also provides new challenges and learning...
In this paper we present work on a project funded by the National Science Foundation with a goal of unifying the artificial intelligence (AI) course around the theme of machine learning. Our work involves the development and testing of an adaptable framework for the presentation of core AI topics that emphasizes the relationship between AI and computer science. Several hands-on laboratory projects...
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