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Motion-based games offer positive effects on physical, social, and mental health for the players and have been common during the past decade, enabled by commercial motion tracking devices. However, little is known about the impact of game mechanics on the player experience, movement, and performance in motion-based games. In this paper we present results from a study with 35 participants comparing...
Video game play is traditionally associated with sedentary activity, but it may be possible in the new mobile, ubiquitous game play paradigm to encourage users to engage in healthy exercise. Augmented Reality may be an ideal vehicle for this type of change, as it can add virtual game elements to a user's physical world. In this paper, we leveraged concepts drawn from mobile health monitoring as well...
Social Networking Services (SNSs) have become a powerful and ubiquitous form of social software with applications in a wide range of fields. Modern SNSs such as Facebook, Google+, and Twitter provide functionality for developers to integrate social features into their applications. Game developers have used this to produce highly popular social games, notably ones created by the company Zynga which...
The author deals with e-learning at University of Hradec Králové on the Faculty of Informatics and Management in the Czech Republic. In the second and third part of the article there is the description of main tools in WebCT and ways of students' motivation in the course Business theory and the chosen elements of the constructivism. The fourth part summarizes and analyzes the evaluative questionnaire...
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