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Three uses of partial information games are considered, the situational use, the derivation of rules, and the derivation of conventional meaning. The possibility of probabilistic communication is introduced and modeled. The role of rules and general cognitive strategies is discussed in the context of partial information games. The requirement of common knowledge is also considered briefly in the context...
In this paper I use the Kripke-Wittgenstein sceptical solution to the rule-following problem to construct a pragmatic theory of meaning. The sceptical solution requires, first, that we supply an account of our language game of speaking or rules, or in the case Kripke considers, of speaking of meanings, and second, an account of the utility of playing the game. I argue that the account of the language...
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