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This paper analyses the economic viability of serving Machine Type Communications (MTC) and Human Type Communications (HTC) on a common network infrastructure under monopolistic and duopolistic scenarios. The scenarios are compared against the case where one operator serves HTC. The service provision is modelled by a two-priority queue and the competition is analyzed as a two-stage game. In the first...
User activity in five mobile games is found to be accurately described by stochastic processes related to recurrent event models in survival analysis. We specify four simple parametric models and methods to fit them to data which specify this process within day accuracy in the individual user level. This model implies commonly used population level retention metrics: retention, rolling retention and...
This paper aims at studying the changes in the number of pedestrians who go across road in “Chinese ways” to discover the evolution laws and behavior influential factors. The model including pedestrians crossing behavior analysis without supervising are established, and the profit matrix is acquired by intercepting the scene of “Chinese style road crossing”. The influence of variety of decision-making...
Cyber security has been heavily studied in both industry and academia, but the traditional security technology is still facing unprecedented challenges in the background of massive and complicated network traffic. Game theory as a mathematical model of conflict and cooperation between intelligent rational decision-makers has great potential to improve cyber security. This paper describes a focused...
In this paper we consider a source, in-need of cooperation of a relay due to limited battery power to communicate with the destination, with an eavesdropper tapping the second hop, when all the links undergo Rayleigh fading. Relay nodes are the market players, who compete to trade their power to source in order to maximize their incentives. Asymptotic analysis of the intercept probability is presented...
In this paper, we model and analyze the information diffusion in heterogeneous social networks from an evolutionary game perspective. Users interact with each other according to their individual fitness, which are heterogeneous among different user types. We first study a model where in each social interaction the payoff of a user is independent of the type of the interacted user. In such a case,...
The work gives a presentation and the critical consideration of postulate applicability of new optimization models of consumer choice. The research includes the analysis and illustration of maximization of feasible usefulness of consumers on the so-called Lancaster model of goods characteristics, analysis of postulates and the model of consumer choice in the conditions of uncertainty, analysis of...
Predicting when players will leave a game creates a unique opportunity to increase players' lifetime and revenue contribution. Players can be incentivized to stay, strategically cross-linked to other games in the company's portfolio or, as a last resort, be passed on to other companies through in-game advertisement. This paper focuses on predicting churn for highvalue players of casual social games...
Consider a closed loop supply chain (CLSC) consisting of one manufacturer, two retailers and one third-party recovery enterprise, where the new products and remanufactured products produced by manufacturer are sold respectively by two retailers. The Stackelberg game is analysed among the CLSC, and the decision models with and without information sharing of CLSC are put forward. The models are bi-level...
We proposed a game-theoretic model for competitive information dissemination in social network. A model is presented to understand human impacts on competitive information dissemination that is described as a utility function that involves several factors shaping human behaviors, such as knowledge, interest, memory, and willingness to learn. The dissemination of information is modeled as the dynamic...
Short description of the Game Method for Modelling (GMM) is given. On GMM base, a model of forest fire is constructed. The model is an illustration of the possible applications of the GMM. It represents the case of wind presence. Intuitionistic fuzzy interpretation of the degree of burnt forest mass.
In this paper, we aim at modeling and analyzing the behavior of a spatial population of agents through an exploration of their state space. Agents are localized on a dynamic graph and they have internal states. They interact with an environment. The evolution of the agents and of the environment is specified by a set of rules. The framework is carefully designed to enable the construction of a global...
For behavior diffusion in autonomous and rational networks, most understanding comes from models and ideas borrowed from epidemiology on empirical or synthetic biological networks. However, in rational and autonomous networks, agents make strategic choice about behaviors in contrast being randomly assigned an attribute (such as being infected). Specifically, an agent is assumed to behave rationally...
This paper constructs the symmetrical evolutionary game chain model, describes the dynamic replication process of technological innovation in which the income is a symmetrical and carries out a simulation analysis to a concrete dynamic replication process of symmetrical evolutionary game of technological innovation by the model, what reveals the spontaneous evolutionary conditions of enterprise technological...
At first, we analyze the advantages about employing multilevel model in communication research. When it samples from different levels and units, the resultant data will appear stratification. Hierarchical data structure is common in communication studies. Audiences exist within hierarchies tend to be more similar to each other than people randomly sampled from the entire population. Therefore, multilevel...
In electronic commerce, honesty often becomes a major obstacle to a successful trading for both parties involved in the transaction because they don't know each other. This paper applied the Game Tree to describe two types of trading models in electronic commerce, and adopted the method of minimax analysis to analyze both parties' choice strategies in the models. Based on this, some specific conditions...
This paper thoroughly investigated the Evolutionary Game Theory (EGT) based modeling and analysis of reciprocation-based incentive mechanisms. Unlike existing work which adopts replicator equation to analyze the stability of incentive mechanisms (actually, replicator equation is only applicable to describe deterministic selection in infinitely large and well-mixed population), we paid special attentions...
The moral hazard in supply chain not only increase the management cost, but also enhance the inside consume, finally decrease the integrative competition ability. As a result, prevent and avoid the moral hazard of the supply chain is an important research aspect. Through revealing the deep incentives of moral hazard in supply chain, and determining reasonable precautions could make the moral hazard...
To tackle asymmetric information, agent ineffectiveness existing in the service outsourcing industry, the paper takes secondary subcontracting services inside the clusters into consideration, which discusses the effectiveness of incentives in principal-agent model of outsourcing. The game models are put forward. According to the results,the constraints range of incentives that the outsourcing contract-issuing...
The purpose of this research is to address the evolution of enterprise communities in the network society. Based on evolutionary game theory (EGT) and complex adaptive system (CAS) theory, this paper built an evolutionary game model of enterprise communities, and realized the simulation by Swarm. The results show that the evolution of enterprise communities is a dynamic adaptive process. Under the...
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