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We developed an interactive patient learning system for use on Blackberry devices to inform hypertension subjects about their chronic condition and enforce knowledge retention by questioning the user. The system uses the Blackberry's internet connection to retrieve hypertension information from a database and plays recorded audio files corresponding to hypertension information messages. The application...
With the development of computer network technology and mobile communication technology, a new kind of distance education mode, mobile learning (M-Learning), was created. Mobile learning can provide learners with the maximizing learning autonomy, and also can provide the instructors and education administrators with more flexible teaching and managing methods. Mobile learning is a complicated engineering...
This paper presents a method of teaching English, based on the technology of multi-media, mobile facility. This method is based on individualized system of instruction (ISI), which can be used on other subjects learning. The platform is an application on the Web-based diagnostic test evaluation and feedback adaptive learning system, aimed at teaching through information technology and content integration,...
With the rapid growth of information technology, the e-learning has become a major trend in the computer assisted teaching and learning field. Previously, many researchers put efforts into e-learning system with emphasizing the application of multimedia elements; they often neglected the importance of three crucial elements-personalization, contextual understanding and platform-independent standardized...
This paper discusses that Role-Based Management (RBM) is applied in a Web-based teaching system. A user may have multiple roles. A role may be given to multiple users. Different roles have different privileges. From the implementation, it is found that roles are good mechanisms in designing a learning system.
In Web-based cooperative learning environments, peer-to-peer interaction often suffers from the difficulty due to lack of exploring useful social interaction information, so that peers cannot find appropriate learning partners to make an effective cooperative learning. This problem easily results in poor learning outcomes in Web-based cooperative learning environments. Generally, learning partners...
Thanks to the attractions of the multimedia, namely interactivity and multimodality, it seems that web sites and CD-ROMs have the capacity to transmit heritage information to the public. But ultimately they miss real cognitive or educational purposes. Consequently, this article suggests enriching the conception of educational products, combining the potential of video games with the methods of representation...
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