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In the system of Computer Network Collaborative Defense (CNCD), it is difficult to evaluate the trustworthiness of defense agents which are newly added to the system, since they lack historical interaction for trust evaluation. This will lead that the newly added agents could not get reasonable initial trustworthiness, and affect the whole process of trust evaluation. To solve this problem in CNCD,...
We consider the problem of computation in a cloud environment where either the data or the computation may be corrupted by an adversary. We assume that a small fraction of the data is stored locally at a client during the upload process to the cloud and that this data is trustworthy. We formulate the problem within a game theoretic framework where the client needs to decide an optimal fusion strategy...
We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process. Players do not have access to each other's payoff matrix. Each has to observe the other's actions up to present and plays the action generated based on the best response to these observations...
We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an attacker and a defender. At each stage of the game iterations, the players make imperfect observations of each other's previous actions. The underlying decision process can be viewed as a fictitious play (FP) game, but what differentiates this class from the standard one is that the communication...
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