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This paper discusses the challenges related to the insertion of Virtual and Augmented Reality in the teaching and learning processes, considering their multidisciplinary aspect, the adherence to Web 3.0 and a scenario of possible gains and results with such an insertion. There will be pointed out the features that made VR and AR solutions with a potential big impact, despite not properly explored...
The wide spread of mobile devices on the today's market has put in the user's hands, high computing capabilities and a wide variety of sensors, including integrated devices digital cameras. This has enabled the rise of Augmented Reality, which seeks to superimpose digital information over the real world in order to enhance it for a particular purpose. This paper presents a state of the art on this...
Neurosurgical procedures are complicated processes, providing challenges and demands ranging from medical knowledge and judgment to the neurosurgeons dexterity and perceptual capacities. Deliberate training of common neurosurgical procedures and underlying tasks is extremely important. One effective method for the training is to enhance the required surgical training tasks through the use of neurosurgical...
The concept of Augmented Reality is a technology in which the interaction between the human-computer that can generate two-dimensional or three dimensional object in real time. Augmented reality can provide the necessary functions and information in its application. In this case the augmented reality (AR) just need a tool like a camera that can capture images by detecting the object without the marker...
In modern aircraft, the manual process of assembling electrical wire harnesses can be complex and time consuming, consisting of tens, and possibly hundreds of kilometers of wires. This can be both labor intensive and costly to produce. Subsequently, the goal of this paper is to describe the development of a prototype digital wire routing system that adds flexibility and control in the electrical wire...
This paper builds on the authors' previous work with Augmented Reality (AR) technology as a tool to enhance traditional visualizations and facilitate the understanding of complex information. In this paper, we expand our previous work with AR technology by focusing on the process of creating custom content. Based on users' feedback, we describe and compare various strategies to create 3D models from...
The current paper presents the Quiz Cube application and its evaluation. The Quiz Cube application is an AR mobile learning application for students and teachers to easily make and use AR UI system using fiducial marker cubes. AR as a platform is just now reaching its full potential. Since smartphones and mobile devices are now at a sufficiently large user base, it is worth looking at the potential...
This paper discusses the creative practice of independents and individuals and their requirements for tools to author location-based experiences (LBE), including location-based games (LBG). The work describes and presents initial findings from a questionnaire study and a workshop. Both studies focused upon the working practices of individuals and small independent artists, hackers and researchers,...
In the paper, we describe the extensions of the 3D-HEVC compression technology aimed at improved compression efficiency for multiview sequences acquired from arbitrarily located cameras. Our proposal refines the inter-view prediction by replacing the horizontal shifts with the true mapping in the 3D space. This implies changes in several coding tools, which we describe in details. The paper also reports...
We report on work towards a software framework for augmented reality-based support of industrial operations. In particular, we are aiming at empowering mobile devices such that they are able to recognise different parts of production plant machinery in order to provide relevant information to on-site engineers. Such information may be retrieved from cloud-based services and may comprise partially...
This paper presents an augmented reality (AR) trainer system based on the Microsoft Kinect to help improve performance when training high-precision techniques in judo. We focus on tachi-waza (standing techniques) in judo, however, other disciplines can be supported too, as well as rehabilitation of patients after injuries. The proposed AR system incorporates the 2nd-generation Kinect sensor, a large-format...
Information and Communication Technologies (ICTs) have played a major role in shaping our society, affecting nearly all aspects of our daily lives. In educational contexts, the ongoing technological revolution we are experiencing naturally calls for a transformation of traditional teaching and learning processes. The integration and efficient use of emergent technologies have become fundamental challenges...
This paper presents an Augmented Interactive Reality book (AIR) application, aimed to enhance the reading experience of adult-learners by incorporating Augmented Reality (AR) technology to improve the interaction of normal books. Various features and characteristics of Augmented Reality (AR) were applied to the chosen book, "My Vision" written by H.H. Sheikh Mohammed Bin Rashid Al Maktoum,...
Our study is about how to create educational software using Augmented Reality combined with Bloom's Taxonomy, whose main purpose is to stimulate spatial reasoning improving the learning process of children. To reach this main objective, we have applied an incremental Object-Oriented Hypermedia Design Method, with the purpose to produce a mobile application for a learning basis on Smart-Client architecture...
Game engines have become popular development platforms for real-time interactive systems. Contemporary game engines, such as Unity and Unreal, feature component-based architectures, in which an object's appearance and behavior is determined by a collection of component scripts added to that object. This design pattern allows common functionality to be contained within component scripts and shared...
Technology should be at the service of individuals and society. Improve the quality of life of the people must be the goal of any development. Augmented Reality is a clear example. Being today one of the most widely used emerging technologies and greater range of possibilities it offers, it is important to think about what impact it has on society, in the areas where it currently is being used and...
This paper builds on the authors' previous work with Augmented Reality (AR) technology, where interactive three-dimensional (3D) content was developed and combined with traditional printed materials to enhance the visualization and understanding of technical information. In this study, we describe a method to rapidly create custom marker-based AR content using 3D data from real objects and an authoring...
Open Educational Resources (OER) are teaching materials, fixed in any support or media, which are in the public domain or licensed openly, allowing them to be used or adapted by others. Although new forms of use and sharing of OER are emerging up all educational levels, incentives to the provision and use of OER by universities and basic education are needed in Brazil. For this reason, this work contributes...
This article gives a brief description of the problem you have in the development of spatial skills, and the use of new practices based on implementation of ICT (Information and Communication) in Higher Education. Initially the main types of intelligence described in the literature and the different spatial ability are described. Subsequently a dissertation about the usefulness of the development...
This article presents an application of simulators for training in the security area. The system carries professionals closer to a reality of daily work. The system is designed to promote the training of professionals in public and private security through an interactive simulator based on voice recognition and motion, 3D environments and fire the laser with real firearm. The approach simulator is...
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